2D Scrolling and EGA Support
May 29, 2014Originally, I was using a Matrox Millennium PCI graphics card in my DOS gaming box, but I found the 2D scrolling performance to be somewhat lacking as games like The Lost Vikings would shear while playing. The card also has virtually no EGA graphics mode support, which was important to me since I wanted to run games like Crystal Caves from Apogee, and I also wanted the development option of writing computer graphics programs written for this video mode.
Enter the S3 ViRGE (Virtual Reality Graphics Engine).
Interestingly, this was S3’s first attempt at a 3D graphics accelerator card. The performance was somewhat lower than expected, however, making the card only slightly faster than the best software renderers at the time, and equal to those renderers when anything other than the simplest 3D techniques were used. Because of the card’s poor performance, it was dubbed the “Worlds First Graphics Decelerator” by critics in the graphics and gaming communities.
I own the “DX” model of this card which is somewhat more performant than its predecessor, but I didn’t buy the card for how well it could render 3D graphics so it matters very little to me. I bought the card for how well it could accelerate 2D graphics and its support for lower end video modes, and it is very impressive thus far.
Categories: DOS, Game Development, Games, Graphics, Hardware, PC, Retro
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