| activate(int event=1) | Game_object | [virtual] |
| add(Game_object *obj, bool dont_check=false, bool combine=false) | Game_object | [virtual] |
| add_quantity(int delta, int shapenum, int qual=c_any_qual, int framenum=c_any_framenum, int dontcreate=0) | Game_object | [inline, virtual] |
| add_readied(Game_object *obj, int index, int dont_check=0, int force_pos=0) | Game_object | [inline, virtual] |
| Animated_ifix_object(unsigned char *ifix) | Animated_ifix_object | |
| Animated_ifix_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft=0) | Animated_ifix_object | |
| animator | Animated_ifix_object | [private] |
| as_actor() | Game_object | [inline, virtual] |
| as_barge() | Game_object | [inline, virtual] |
| as_container() | Game_object | [inline, virtual] |
| as_egg() | Game_object | [inline, virtual] |
| as_npc() | Game_object | [inline, virtual] |
| as_terrain() | Game_object | [inline, virtual] |
| attack_object(Actor *attacker, int weapon_shape, int ammo_shape) | Game_object | [protected] |
| attacked(Actor *attacker, int weapon_shape=0, int ammo_shape=0) | Game_object | [virtual] |
| blocks(Tile_coord tile) | Game_object | |
| change_frame(int frnum) | Game_object | |
| clear_dependencies() | Game_object | |
| clear_flag(int flag) | Game_object | [inline, virtual] |
| clear_siflag(int flag) | Game_object | [inline, virtual] |
| compare(class Ordering_info &inf1, Game_object *obj2) | Game_object | [static] |
| count_objects(int shapenum, int qual=c_any_qual, int framenum=c_any_framenum) | Game_object | [inline, virtual] |
| create_quantity(int delta, int shapenum, int qual, int framenum, bool temporary=false) | Game_object | [inline, virtual] |
| cx | Game_object | [protected] |
| cy | Game_object | [protected] |
| delete_contents() | Game_object | [inline, virtual] |
| distance(Game_object *o2) const | Game_object | [inline] |
| drop(Game_object *obj) | Game_object | [virtual] |
| edit() | Game_object | [virtual] |
| editing | Game_object | [protected, static] |
| elements_read() | Game_object | [inline, virtual] |
| eman | Game_singletons | [protected, static] |
| find_blocking(Tile_coord tile) | Game_object | [static] |
| find_closest(Game_object_vector &vec, int *shapenums, int num_shapes, int dist=24) | Game_object | |
| find_closest(int *shapenums, int num_shapes, int dist=24) | Game_object | |
| find_closest(int shapenum, int dist=24) | Game_object | [inline] |
| find_door(Tile_coord tile) | Game_object | [static] |
| find_item(int shapenum, int qual, int framenum) | Game_object | [inline, virtual] |
| find_nearby(Egg_vector &vec, Tile_coord pos, int shapenum, int delta, int mask, int qual=c_any_qual, int framenum=c_any_framenum) | Game_object | [static] |
| find_nearby(Actor_vector &vec, Tile_coord pos, int shapenum, int delta, int mask, int qual=c_any_qual, int framenum=c_any_framenum) | Game_object | [static] |
| find_nearby(Game_object_vector &vec, Tile_coord pos, int shapenum, int delta, int mask, int qual=c_any_qual, int framenum=c_any_framenum) | Game_object | [static] |
| find_nearby(Game_object_vector &vec, int shapenum, int delta, int mask, int qual=c_any_qual, int framenum=c_any_framenum) const | Game_object | |
| find_nearby_actors(Actor_vector &vec, int shapenum, int delta) const | Game_object | |
| find_nearby_eggs(Egg_vector &vec, int shapenum, int delta, int qual=c_any_qual, int frnum=c_any_framenum) const | Game_object | |
| Game_object(unsigned char *ifix) | Game_object | [inline, protected] |
| Game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft=0) | Game_object | [inline] |
| Game_object(const Game_object &obj2) | Game_object | [inline] |
| Game_object() | Game_object | [inline] |
| gclock | Game_singletons | [protected, static] |
| get_chunk() | Game_object | |
| get_cx() const | Game_object | [inline] |
| get_cy() const | Game_object | [inline] |
| get_dependency(int i) | Game_object | [inline] |
| get_dependency_count() | Game_object | [inline] |
| get_dir_facing() const | Game_object | |
| get_dir_framenum(int dir, int frnum) const | Game_object | [inline] |
| get_dir_framenum(int frnum) const | Game_object | [inline] |
| get_direction(Game_object *o2) const | Game_object | |
| get_direction(Tile_coord t2) const | Game_object | |
| get_flag(int flag) const | Game_object | [inline, virtual] |
| get_footprint() | Game_object | |
| get_framenum() const | ShapeID | [inline] |
| get_info() const | ShapeID | [inline] |
| get_info(int shnum) | ShapeID | [inline, static] |
| get_ireg_size() | Game_object | [inline, virtual] |
| get_lift() const | Game_object | [inline] |
| get_live_npc_num() | Game_object | [inline, virtual] |
| get_max_weight() | Game_object | [virtual] |
| get_name() const | Game_object | [virtual] |
| get_next() | Game_object | [inline] |
| get_num_frames() const | ShapeID | |
| get_obj_hp() const | Game_object | [virtual] |
| get_objects(Game_object_vector &vec, int shapenum, int qual, int framenum) | Game_object | [inline, virtual] |
| get_original_tile_coord() const | Animated_ifix_object | [inline, virtual] |
| get_outermost() | Game_object | |
| get_owner() | Game_object | [inline, virtual] |
| get_prev() | Game_object | [inline] |
| get_quality() const | Game_object | [inline] |
| get_quantity() const | Game_object | |
| get_rotated_frame(int quads) | Game_object | [virtual] |
| get_shape() | ShapeID | [inline] |
| get_shapefile() const | ShapeID | [inline] |
| get_shapenum() const | ShapeID | [inline] |
| get_siflag(int flag) const | Game_object | [inline, virtual] |
| get_tile() const | Game_object | [inline] |
| get_tx() const | Game_object | [inline] |
| get_ty() const | Game_object | [inline] |
| get_type_flag(int flag) const | Game_object | [inline, virtual] |
| get_volume() const | Game_object | |
| get_weight(int shnum, int quant=1) | Game_object | [static] |
| get_weight() | Game_object | [virtual] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| Ifix_game_object(unsigned char *ifix) | Ifix_game_object | [inline] |
| Ifix_game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft=0) | Ifix_game_object | [inline] |
| init(Game_window *g) | Game_singletons | [static] |
| is_closed_door() const | Game_object | |
| is_dragable() const | Game_object | [virtual] |
| is_egg() const | Game_object | [inline, virtual] |
| is_eol() const | ShapeID | [inline] |
| is_findable() | Game_object | [inline, virtual] |
| is_invalid() const | ShapeID | [inline] |
| is_monster() | Game_object | [inline, virtual] |
| is_pos_invalid() const | Game_object | [inline] |
| is_translucent() | ShapeID | [inline] |
| lift | Game_object | [protected] |
| lt(Game_object &obj2) | Game_object | |
| Map_chunk class | Game_object | [friend] |
| modify_quantity(int delta, bool *del=0) | Game_object | |
| move(int newtx, int newty, int newlift) | Ifix_game_object | [virtual] |
| Game_object::move(Tile_coord t) | Game_object | [inline] |
| move_aside(Actor *for_actor, int dir) | Game_object | [inline, virtual] |
| paint() | Animated_ifix_object | [virtual] |
| paint_invisible(int xoff, int yoff) | ShapeID | [inline] |
| paint_outline(Pixel_colors pix) | Game_object | |
| ShapeID::paint_outline(int xoff, int yoff, Pixel_colors pix) | ShapeID | [inline] |
| paint_shape(int xoff, int yoff, bool force_trans=false) | ShapeID | [inline] |
| paint_terrain() | Ifix_game_object | [inline, virtual] |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| quality | Game_object | [protected] |
| remove_quantity(int delta, int shapenum, int qual, int framenum) | Game_object | [inline, virtual] |
| remove_this(int nodel=0) | Ifix_game_object | [virtual] |
| render_seq | Game_object | |
| say(const char *text) | Game_object | |
| say(int from, int to) | Game_object | |
| set_chunk(int newcx, int newcy) | Game_object | [inline] |
| set_file(ShapeFile shfile) | ShapeID | [inline] |
| set_flag(int flag) | Game_object | [inline, virtual] |
| set_flag_recursively(int flag) | Game_object | [inline, virtual] |
| set_frame(int frnum) | ShapeID | [inline] |
| set_invalid() | Game_object | [inline] |
| set_lift(int l) | Game_object | [inline] |
| set_obj_hp(int hp) | Game_object | [virtual] |
| set_owner(Container_game_object *o) | Game_object | [inline, virtual] |
| set_quality(int q) | Game_object | [inline] |
| set_shape(int shnum, int frnum) | ShapeID | [inline] |
| set_shape(int shnum) | ShapeID | [inline] |
| set_shape_pos(unsigned int shapex, unsigned int shapey) | Game_object | [inline] |
| set_siflag(int flag) | Game_object | [inline, virtual] |
| set_translucent(int trans) | ShapeID | [inline] |
| shape_pos | Game_object | [protected] |
| ShapeID(unsigned char l, unsigned char h) | ShapeID | [inline] |
| ShapeID(unsigned char *&data) | ShapeID | [inline] |
| ShapeID() | ShapeID | [inline] |
| ShapeID(int shnum, int frnum, ShapeFile shfile=SF_SHAPES_VGA) | ShapeID | [inline] |
| sman | Game_singletons | [protected, static] |
| step(Tile_coord t, int frame) | Game_object | [inline, virtual] |
| swap_positions(Game_object *obj2) | Game_object | |
| T_Flat_object_iterator< Game_object *, Map_chunk * > class | Game_object | [friend] |
| T_Object_iterator< Game_object * > class | Game_object | [friend] |
| T_Object_iterator_backwards< Game_object *, Map_chunk * > class | Game_object | [friend] |
| T_Object_list< Game_object * > class | Game_object | [friend] |
| ucmachine | Game_singletons | [protected, static] |
| update_from_studio(unsigned char *data, int datalen) | Game_object | [static] |
| write_common_ireg(unsigned char *buf) | Game_object | |
| write_ifix(DataSource *ifix) | Animated_ifix_object | [virtual] |
| write_ireg(DataSource *out) | Game_object | [inline, virtual] |
| ~Animated_ifix_object() | Animated_ifix_object | [virtual] |
| ~Game_object() | Game_object | [inline, virtual] |
| ~ShapeID() | ShapeID | [inline, virtual] |