| Background_noise(Game_window *gw) | Background_noise | [inline] |
| gwin | Background_noise | [private] |
| handle_event(unsigned long curtime, long udata) | Background_noise | [virtual] |
| in_queue() | Time_sensitive | [inline] |
| last_sound | Background_noise | [private] |
| laststate | Background_noise | [private] |
| repeats | Background_noise | [private] |
| set_always(bool tf) | Time_sensitive | [inline] |
| Time_queue class | Time_sensitive | [friend] |
| Time_sensitive() | Time_sensitive | [inline] |
| ~Background_noise() | Background_noise | [inline, virtual] |
| ~Time_sensitive() | Time_sensitive | [virtual] |
1.5.1