| ActivityDisplay() | CheatScreen | [private] |
| AdvancedFlagLoop(int flagnum, Actor *actor) | CheatScreen | [private] |
| BusinessActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &time, int &prev) | CheatScreen | [private] |
| BusinessCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &time) | CheatScreen | [private] |
| BusinessDisplay(Actor *actor) | CheatScreen | [private] |
| BusinessLoop(Actor *actor) | CheatScreen | [private] |
| BusinessMenu(Actor *actor) | CheatScreen | [private] |
| centerx | CheatScreen | [private] |
| centery | CheatScreen | [private] |
| Cheat_Prompt enum name | CheatScreen | [private] |
| CheatScreen() | CheatScreen | |
| ClearThisGrabbedActor(Actor *g) const | CheatScreen | [inline] |
| clock | CheatScreen | [private] |
| CP_Activity enum value | CheatScreen | [private] |
| CP_Canceled enum value | CheatScreen | [private] |
| CP_ChooseNPC enum value | CheatScreen | [private] |
| CP_ClockSet enum value | CheatScreen | [private] |
| CP_Command enum value | CheatScreen | [private] |
| CP_Created enum value | CheatScreen | [private] |
| CP_Day enum value | CheatScreen | [private] |
| CP_EnterValue enum value | CheatScreen | [private] |
| CP_GFlagNum enum value | CheatScreen | [private] |
| CP_HitKey enum value | CheatScreen | [private] |
| CP_Hour enum value | CheatScreen | [private] |
| CP_InvalidCom enum value | CheatScreen | [private] |
| CP_InvalidNPC enum value | CheatScreen | [private] |
| CP_InvalidShape enum value | CheatScreen | [private] |
| CP_InvalidTime enum value | CheatScreen | [private] |
| CP_InvalidValue enum value | CheatScreen | [private] |
| CP_Lift enum value | CheatScreen | [private] |
| CP_Minute enum value | CheatScreen | [private] |
| CP_Name enum value | CheatScreen | [private] |
| CP_NameSet enum value | CheatScreen | [private] |
| CP_NFlagNum enum value | CheatScreen | [private] |
| CP_NotAvail enum value | CheatScreen | [private] |
| CP_Shape enum value | CheatScreen | [private] |
| CP_ShapeSet enum value | CheatScreen | [private] |
| CP_ValueSet enum value | CheatScreen | [private] |
| CP_WrongShapeFile enum value | CheatScreen | [private] |
| CP_XCoord enum value | CheatScreen | [private] |
| CP_YCoord enum value | CheatScreen | [private] |
| flag_names | CheatScreen | [private, static] |
| FlagActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor) | CheatScreen | [private] |
| FlagCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor) | CheatScreen | [private] |
| FlagLoop(Actor *actor) | CheatScreen | [private] |
| FlagMenu(Actor *actor) | CheatScreen | [private] |
| font | CheatScreen | [private] |
| GlobalFlagLoop(int num) | CheatScreen | [private] |
| grabbed | CheatScreen | [private] |
| gwin | CheatScreen | [private] |
| ibuf | CheatScreen | [private] |
| maxx | CheatScreen | [private] |
| maxy | CheatScreen | [private] |
| NormalActivate(char *input, int &command, Cheat_Prompt &mode) | CheatScreen | [private] |
| NormalCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate) | CheatScreen | [private] |
| NormalDisplay() | CheatScreen | [private] |
| NormalLoop() | CheatScreen | [private] |
| NormalMenu() | CheatScreen | [private] |
| NPCActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &num) | CheatScreen | [private] |
| NPCCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &num) | CheatScreen | [private] |
| NPCDisplay(Actor *actor, int &num) | CheatScreen | [private] |
| NPCLoop(int num) | CheatScreen | [private] |
| NPCMenu(Actor *actor, int &num) | CheatScreen | [private] |
| pal | CheatScreen | [private] |
| schedules | CheatScreen | [private, static] |
| SetGrabbedActor(Actor *g) | CheatScreen | [inline] |
| SharedInput(char *input, int len, int &command, Cheat_Prompt &mode, bool &activate) | CheatScreen | [private] |
| SharedPrompt(char *input, const Cheat_Prompt &mode) | CheatScreen | [private] |
| show_screen() | CheatScreen | |
| StatActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor) | CheatScreen | [private] |
| StatCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor) | CheatScreen | [private] |
| StatLoop(Actor *actor) | CheatScreen | [private] |
| StatMenu(Actor *actor) | CheatScreen | [private] |
| TimeSetLoop() | CheatScreen | [private] |
| ~CheatScreen() | CheatScreen | |