| activate_eggs(Game_object *obj, Map_chunk *chunk, int tx, int ty, int tz, int from_tx, int from_ty, unsigned short eggbits, bool now) | Chunk_cache | [private] |
| activate_eggs(Game_object *obj, Map_chunk *chunk, int tx, int ty, int tz, int from_tx, int from_ty, bool now) | Chunk_cache | [inline, private] |
| blocked | Chunk_cache | [private] |
| Chunk_cache() | Chunk_cache | [private] |
| doors | Chunk_cache | [private] |
| egg_objects | Chunk_cache | [private] |
| eggs | Chunk_cache | [private] |
| eman | Game_singletons | [protected, static] |
| find_door(Tile_coord t) | Chunk_cache | [private] |
| gclock | Game_singletons | [protected, static] |
| get_highest_blocked(int lift, unsigned long tflags) | Chunk_cache | [inline, private] |
| get_highest_blocked(int lift, int tx, int ty) | Chunk_cache | [private] |
| get_lowest_blocked(int lift, unsigned long tflags) | Chunk_cache | [inline, private] |
| get_lowest_blocked(int lift, int tx, int ty) | Chunk_cache | [private] |
| get_num_eggs() | Chunk_cache | [inline, private] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| init(Game_window *g) | Game_singletons | [static] |
| is_blocked(int height, int lift, int tx, int ty, int &new_lift, const int move_flags, int max_drop=1, int max_rise=-1) | Chunk_cache | [private] |
| is_blocked_fast(int tx, int ty, int lift) | Chunk_cache | [inline] |
| Map_chunk class | Chunk_cache | [friend] |
| obj_list | Chunk_cache | [private] |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| set_blocked(int startx, int starty, int endx, int endy, int lift, int ztiles, bool set) | Chunk_cache | [private] |
| set_egged(Egg_object *egg, Rectangle &tiles, bool add) | Chunk_cache | [private] |
| setup(Map_chunk *chunk) | Chunk_cache | [private] |
| sman | Game_singletons | [protected, static] |
| ucmachine | Game_singletons | [protected, static] |
| update_egg(Map_chunk *chunk, Egg_object *egg, bool add) | Chunk_cache | [private] |
| update_object(Map_chunk *chunk, Game_object *obj, bool add) | Chunk_cache | [private] |
| ~Chunk_cache() | Chunk_cache | [private] |