| abort_edits() | Chunk_terrain | |
| add_client() | Chunk_terrain | [inline] |
| Chunk_terrain(unsigned char *data) | Chunk_terrain | |
| Chunk_terrain(const Chunk_terrain &c2) | Chunk_terrain | |
| commit_edits() | Chunk_terrain | |
| eman | Game_singletons | [protected, static] |
| free_rendered_flats() | Chunk_terrain | [private] |
| gclock | Game_singletons | [protected, static] |
| get_flat(int tilex, int tiley) const | Chunk_terrain | [inline] |
| get_glflats() | Chunk_terrain | [inline] |
| get_rendered_flats() | Chunk_terrain | [inline] |
| get_shape(int tilex, int tiley) | Chunk_terrain | [inline] |
| glflats | Chunk_terrain | [private] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| init(Game_window *g) | Game_singletons | [static] |
| insert_in_queue() | Chunk_terrain | [private] |
| is_modified() | Chunk_terrain | [inline] |
| modified | Chunk_terrain | [private] |
| num_clients | Chunk_terrain | [private] |
| paint_tile(int tilex, int tiley) | Chunk_terrain | [inline, private] |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| queue_size | Chunk_terrain | [private, static] |
| remove_client() | Chunk_terrain | [inline] |
| remove_from_queue() | Chunk_terrain | [private] |
| render_all(int cx, int cy) | Chunk_terrain | |
| render_flats() | Chunk_terrain | [private] |
| render_queue | Chunk_terrain | [private, static] |
| render_queue_next | Chunk_terrain | [private] |
| render_queue_prev | Chunk_terrain | [private] |
| rendered_flats | Chunk_terrain | [private] |
| set_flat(int tilex, int tiley, ShapeID id) | Chunk_terrain | |
| set_modified(bool tf=true) | Chunk_terrain | [inline] |
| shapes | Chunk_terrain | [private] |
| sman | Game_singletons | [protected, static] |
| ucmachine | Game_singletons | [protected, static] |
| undo_shapes | Chunk_terrain | [private] |
| write_flats(unsigned char *chunk_data) | Chunk_terrain | |
| ~Chunk_terrain() | Chunk_terrain | |