| add_answer(Usecode_value &val) | Conversation | |
| add_answer(const char *str) | Conversation | [private] |
| answer_stack | Conversation | [private] |
| answers | Conversation | [private] |
| avatar_face | Conversation | [private] |
| clear_answers(void) | Conversation | |
| clear_avatar_choices() | Conversation | |
| clear_text_pending() | Conversation | |
| conv_choices | Conversation | [private] |
| Conversation() | Conversation | |
| conversation_choice(int x, int y) | Conversation | |
| eman | Game_singletons | [protected, static] |
| face_info | Conversation | [private] |
| gclock | Game_singletons | [protected, static] |
| get_answer(int num) | Conversation | [inline] |
| get_num_answers() const | Conversation | [inline] |
| get_num_faces_on_screen() const | Conversation | [inline] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| init(Game_window *g) | Game_singletons | [static] |
| init_faces() | Conversation | |
| is_npc_text_pending() | Conversation | |
| last_face_shown | Conversation | [private] |
| locate_answer(const char *str) | Conversation | |
| num_faces | Conversation | [private] |
| paint() | Conversation | [virtual] |
| paint_faces(bool text=false) | Conversation | |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| pop_answers() | Conversation | |
| push_answers() | Conversation | |
| remove_answer(Usecode_value &val) | Conversation | |
| remove_answer(const char *str) | Conversation | [private] |
| remove_face(int shape) | Conversation | |
| remove_last_face() | Conversation | |
| remove_slot_face(int slot) | Conversation | |
| set_slot(int i) | Conversation | [inline] |
| show_avatar_choices() | Conversation | |
| show_avatar_choices(int num_choices, char **choices) | Conversation | [private] |
| show_face(int shape, int frame, int slot=-1) | Conversation | |
| show_npc_message(const char *msg) | Conversation | |
| sman | Game_singletons | [protected, static] |
| stack_empty() const | Conversation | [inline] |
| ucmachine | Game_singletons | [protected, static] |
| ~Conversation() | Conversation | |