| add_effect(Special_effect *effect) | Effects_manager | |
| add_text(const char *msg, Game_object *item) | Effects_manager | |
| add_text(const char *msg, int x, int y) | Effects_manager | |
| add_text_effect(Text_effect *txt) | Effects_manager | |
| center_text(const char *msg) | Effects_manager | |
| effects | Effects_manager | [private] |
| Effects_manager(Game_window *g) | Effects_manager | [inline] |
| get_weather() | Effects_manager | |
| gwin | Effects_manager | [private] |
| paint() | Effects_manager | |
| paint_text() | Effects_manager | |
| remove_all_effects(bool repaint=false) | Effects_manager | |
| remove_effect(Special_effect *effect) | Effects_manager | |
| remove_text_effect(Game_object *item) | Effects_manager | |
| remove_text_effect(Text_effect *txt) | Effects_manager | |
| remove_text_effects() | Effects_manager | |
| remove_weather_effects(int dist=0) | Effects_manager | |
| texts | Effects_manager | [private] |
| ~Effects_manager() | Effects_manager |
1.5.1