| add_dirty(int frnum) | Sprites_effect | [inline, protected] |
| deltax | Sprites_effect | [protected] |
| deltay | Sprites_effect | [protected] |
| Effects_manager class | Special_effect | [friend] |
| eman | Game_singletons | [protected, static] |
| explode | Explosion_effect | [private] |
| Explosion_effect(Tile_coord p, Game_object *exp, int delay=0, int weap=-1) | Explosion_effect | |
| frames | Sprites_effect | [protected] |
| gclock | Game_singletons | [protected, static] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| handle_event(unsigned long time, long udata) | Explosion_effect | [virtual] |
| in_queue() | Time_sensitive | [inline] |
| init(Game_window *g) | Game_singletons | [static] |
| is_weather() | Special_effect | [inline, virtual] |
| item | Sprites_effect | [protected] |
| paint() | Sprites_effect | [virtual] |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| pos | Sprites_effect | [protected] |
| set_always(bool tf) | Time_sensitive | [inline] |
| sman | Game_singletons | [protected, static] |
| Special_effect() | Special_effect | [inline] |
| sprite | Sprites_effect | [protected] |
| Sprites_effect(int num, Tile_coord p, int dx=0, int dy=0, int delay=0) | Sprites_effect | |
| Sprites_effect(int num, Game_object *it, int xf, int yf, int dx, int dy) | Sprites_effect | |
| Time_queue class | Time_sensitive | [friend] |
| Time_sensitive() | Time_sensitive | [inline] |
| ucmachine | Game_singletons | [protected, static] |
| weapon | Explosion_effect | [private] |
| xoff | Sprites_effect | [protected] |
| yoff | Sprites_effect | [protected] |
| ~Special_effect() | Special_effect | [inline, virtual] |
| ~Time_sensitive() | Time_sensitive | [virtual] |