| animating | Animator | [protected] |
| Animator(Game_object *o, int snum=-1) | Animator | [inline] |
| create(Game_object *ob) | Animator | [static] |
| created | Frame_animator | [private] |
| delay | Frame_animator | [private] |
| deltax | Animator | [protected] |
| deltay | Animator | [protected] |
| eman | Game_singletons | [protected, static] |
| FA_ENERGY_FIELD enum value | Frame_animator | [private] |
| FA_LOOPING enum value | Frame_animator | [private] |
| FA_SUNDIAL enum value | Frame_animator | [private] |
| first_frame | Frame_animator | [private] |
| Frame_animator(Game_object *o) | Frame_animator | |
| frames | Frame_animator | [private] |
| gclock | Game_singletons | [protected, static] |
| get_deltax() | Animator | [inline] |
| get_deltay() | Animator | [inline] |
| get_framenum() | Frame_animator | [virtual] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| handle_event(unsigned long time, long udata) | Frame_animator | [virtual] |
| in_queue() | Time_sensitive | [inline] |
| init(Game_window *g) | Game_singletons | [static] |
| Initialize() | Frame_animator | [private] |
| last_frame | Frame_animator | [private] |
| last_shape | Frame_animator | [private] |
| obj | Animator | [protected] |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| set_always(bool tf) | Time_sensitive | [inline] |
| sfxnum | Animator | [protected] |
| sman | Game_singletons | [protected, static] |
| start_animation() | Animator | [protected] |
| Time_queue class | Time_sensitive | [friend] |
| Time_sensitive() | Time_sensitive | [inline] |
| type | Frame_animator | [private] |
| ucmachine | Game_singletons | [protected, static] |
| want_animation() | Animator | [inline] |
| ~Animator() | Animator | |
| ~Time_sensitive() | Time_sensitive | [virtual] |