| abort_terrain_edits() | Game_map | |
| cache_out(int cx, int cy) | Game_map | |
| cache_out_schunk(int schunk) | Game_map | [private] |
| chunk_terrains | Game_map | [private] |
| chunks | Game_map | [private] |
| clear() | Game_map | |
| commit_terrain_edits() | Game_map | |
| create_chunk(int cx, int cy) | Game_map | [private] |
| create_ifix_object(int shnum, int frnum) | Game_map | |
| create_ireg_object(Shape_info &info, int shnum, int frnum, int tilex, int tiley, int lift) | Game_map | |
| create_ireg_object(int shnum, int frnum) | Game_map | |
| delete_terrain(int tnum) | Game_map | |
| find_unused_shapes(unsigned char *found, int foundlen) | Game_map | |
| Game_map() | Game_map | |
| get_all_terrain() | Game_map | |
| get_chunk(int cx, int cy) | Game_map | [inline] |
| get_chunk_objects(int cx, int cy) | Game_map | |
| get_chunk_safely(int cx, int cy) | Game_map | [inline] |
| get_ifix_chunk_objects(DataSource *ifix, long filepos, int cnt, int cx, int cy) | Game_map | |
| get_ifix_objects(int schunk) | Game_map | |
| get_ireg_objects(int schunk) | Game_map | |
| get_map_objects(int schunk) | Game_map | |
| get_map_patches() | Game_map | [inline] |
| get_num_chunk_terrains() const | Game_map | [inline] |
| get_schunk_file_name(char *prefix, int schunk, char *fname) | Game_map | [static] |
| get_superchunk_objects(int schunk) | Game_map | |
| get_terrain(int tnum) | Game_map | [inline] |
| get_terrain_num(int cx, int cy) const | Game_map | [inline] |
| init() | Game_map | |
| insert_terrain(int tnum, bool dup=false) | Game_map | |
| is_chunk_read(int cx, int cy) | Game_map | [inline] |
| locate_shape(int shapenum, bool upwards, Game_object *start) | Game_map | |
| locate_terrain(int tnum, int &cx, int &cy, bool upwards=false) | Game_map | |
| map_modified | Game_map | [private] |
| map_patches | Game_map | [private] |
| objects | Game_map | [private] |
| read_all_terrain | Game_map | [private] |
| read_ireg_objects(DataSource *ireg, int scx, int scy, Game_object *container=0, unsigned long flags=(1<< Obj_flags::okay_to_take)) | Game_map | |
| read_map_data() | Game_map | |
| read_special_ireg(DataSource *ireg, Game_object *obj) | Game_map | |
| read_terrain(int chunk_num) | Game_map | [private] |
| schunk_cache | Game_map | [private] |
| schunk_cache_sizes | Game_map | [private] |
| schunk_modified | Game_map | [private] |
| schunk_read | Game_map | [private] |
| set_chunk_terrain(int cx, int cy, int chunknum) | Game_map | |
| set_ifix_modified(int cx, int cy) | Game_map | [inline] |
| set_map_modified() | Game_map | [inline] |
| swap_terrains(int tnum) | Game_map | |
| terrain_map | Game_map | [private] |
| was_map_modified() const | Game_map | [inline] |
| write_ifix_objects(int schunk) | Game_map | |
| write_ireg() | Game_map | |
| write_ireg_objects(int schunk) | Game_map | |
| write_ireg_objects(int schunk, DataSource *ireg) | Game_map | |
| write_scheduled(DataSource *ireg, Game_object *obj, bool write_mark=false) | Game_map | [static] |
| write_static() | Game_map | |
| ~Game_map() | Game_map | |