| Game_render() | Game_render | [inline] |
| paint_blackness(int cx, int cy, int stop_chunkx, int stop_chunky, int index=0) | Game_render | |
| paint_chunk_flat_rles(int cx, int cy, int xoff, int yoff) | Game_render | |
| paint_chunk_flats(int cx, int cy, int xoff, int yoff) | Game_render | |
| paint_chunk_objects(int cx, int cy) | Game_render | |
| paint_map(int x, int y, int w, int h) | Game_render | |
| paint_object(Game_object *obj) | Game_render | |
| paint_terrain_only(int start_chunkx, int start_chunky, int stop_chunkx, int stop_chunky) | Game_render | |
| render_seq | Game_render | [private] |
| skip | Game_render | [private] |