| abort(const char *msg,...) | Game_window | |
| activate_item(int shnum, int frnum=c_any_framenum, int qual=c_any_qual) | Game_window | |
| add_dirty(Rectangle r) | Game_window | [inline] |
| add_dirty(Game_object *obj) | Game_window | [inline] |
| add_nearby_npc(Npc_actor *npc) | Game_window | |
| add_npc(Actor *npc, int num) | Game_window | |
| add_special_light(int minutes) | Game_window | |
| allow_double_right_move | Game_window | [private] |
| armageddon | Game_window | |
| attack_avatar(int num_guards=0) | Game_window | |
| background_noise | Game_window | [private] |
| bodies | Game_window | [private] |
| call_guards(Actor *witness=0) | Game_window | |
| camera_actor | Game_window | [private] |
| center_view(Tile_coord t) | Game_window | |
| check_time_stopped() | Game_window | [private] |
| clear_dirty() | Game_window | [inline] |
| clear_screen(bool update=false) | Game_window | |
| clear_world() | Game_window | [private] |
| clip_to_win(Rectangle r) | Game_window | [inline] |
| clock | Game_window | [private] |
| combat | Game_window | [private] |
| create_mini_screenshot() | Game_window | |
| cycle_load_palette() | Game_window | |
| debug | Game_window | |
| delete_object(Game_object *obj) | Game_window | |
| dirty | Game_window | [private] |
| double_click_closes_gumps | Game_window | [private] |
| double_clicked(int x, int y) | Game_window | |
| drag(int x, int y) | Game_window | |
| dragging | Game_window | [private] |
| drop_at_lift(Game_object *to_drop, int x, int y, int at_lift) | Game_window | |
| drop_dragged(int x, int y, bool moved) | Game_window | |
| effects | Game_window | [private] |
| emulate_cache(int oldx, int oldy, int newx, int newy) | Game_window | |
| emulate_is_move_allowed(int tx, int ty) | Game_window | |
| emulate_swapout(int scx, int scy) | Game_window | |
| fastmouse | Game_window | [private] |
| find_object(int x, int y) | Game_window | |
| find_witness(Actor *&closest_npc) | Game_window | |
| focus | Game_window | [private] |
| Game_render class | Game_window | [friend] |
| game_window | Game_window | [private, static] |
| Game_window(int width=0, int height=0, int scale=1, int scaler=0) | Game_window | |
| get_allow_double_right_move() | Game_window | [inline] |
| get_body(int npc_num) | Game_window | [inline] |
| get_camera_actor() | Game_window | [inline] |
| get_clock() | Game_window | [inline] |
| get_double_click_closes_gumps() const | Game_window | [inline] |
| get_dragging_gump() | Game_window | |
| get_effects() | Game_window | [inline] |
| get_fastmouse() const | Game_window | [inline] |
| get_flat(int x, int y) | Game_window | |
| get_focus() | Game_window | |
| get_frame_skipping() | Game_window | [inline] |
| get_game_identity(const char *savename) | Game_window | [static] |
| get_gump_man() | Game_window | [inline] |
| get_height() const | Game_window | [inline] |
| get_instance() | Game_window | [inline, static] |
| get_main_actor() const | Game_window | [inline] |
| get_map() const | Game_window | [inline] |
| get_map_patches() | Game_window | |
| get_mouse3rd() const | Game_window | [inline] |
| get_moving_barge() const | Game_window | [inline] |
| get_nearby_npcs(Actor_queue &list) | Game_window | |
| get_npc(long npc_num) const | Game_window | [inline] |
| get_npc_prox() | Game_window | [inline] |
| get_num_npcs() | Game_window | [inline] |
| get_pal() | Game_window | [inline] |
| get_party(Actor **list, int avatar_too=0) | Game_window | |
| get_party_man() | Game_window | [inline] |
| get_render_skip_lift() const | Game_window | [inline] |
| get_save_name(int i) const | Game_window | [inline] |
| get_saveinfo(Shape_file *&map, SaveGame_Details *&details, SaveGame_Party *&party) | Game_window | |
| get_saveinfo(int num, char *&name, Shape_file *&map, SaveGame_Details *&details, SaveGame_Party *&party) | Game_window | |
| get_scrolltx() const | Game_window | [inline] |
| get_scrollty() const | Game_window | [inline] |
| get_shape_location(Game_object *obj, int &x, int &y) | Game_window | |
| get_shape_location(Tile_coord t, int &x, int &y) | Game_window | |
| get_shape_rect(const Shape_frame *s, int x, int y) const | Game_window | [inline] |
| get_shape_rect(Game_object *obj) | Game_window | |
| get_std_delay() const | Game_window | [inline] |
| get_step_tile_delta() | Game_window | [inline] |
| get_text_bg() const | Game_window | [inline] |
| get_tqueue() const | Game_window | [inline] |
| get_unused_npc() | Game_window | |
| get_usecode() const | Game_window | [inline] |
| get_width() const | Game_window | [inline] |
| get_win() const | Game_window | [inline] |
| get_win_rect() const | Game_window | [inline] |
| get_win_tile_rect() | Game_window | [inline] |
| gump_man | Game_window | [private] |
| have_focus() const | Game_window | [inline] |
| ice_dungeon | Game_window | [private] |
| in_combat() | Game_window | [inline] |
| in_dungeon | Game_window | [private] |
| init_actors() | Game_window | |
| init_files(bool cycle=true) | Game_window | |
| init_gamedat(bool create) | Game_window | |
| is_dragging() const | Game_window | [inline] |
| is_in_dungeon() | Game_window | [inline] |
| is_main_actor_inside() | Game_window | [inline] |
| is_moving() | Game_window | |
| is_special_light() | Game_window | [inline] |
| is_time_stopped() | Game_window | [inline] |
| load_palette_timer | Game_window | [private] |
| locate_shape(int shapenum, bool upwards) | Game_window | |
| lose_focus() | Game_window | |
| main_actor | Game_window | [private] |
| main_actor_dont_move() | Game_window | |
| map | Game_window | [private] |
| mend_npcs() | Game_window | |
| mouse3rd | Game_window | [private] |
| moving_barge | Game_window | [private] |
| npc_prox | Game_window | [private] |
| npcs | Game_window | [private] |
| num_npcs1 | Game_window | [private] |
| paint(int x, int y, int w, int h) | Game_window | |
| paint(Rectangle &r) | Game_window | [inline] |
| paint() | Game_window | |
| paint_dirty() | Game_window | |
| paint_eggs | Game_window | |
| paint_map_at_tile(int x, int y, int w, int h, int toptx, int topty, int skip_above=31) | Game_window | |
| painted | Game_window | [private] |
| pal | Game_window | [private] |
| party_man | Game_window | [private] |
| paused_combat_select(int x, int y) | Game_window | |
| plasma(int w, int h, int x, int y, int startc, int endc) | Game_window | |
| plasma_cycle_range | Game_window | [private] |
| plasma_start_color | Game_window | [private] |
| read() | Game_window | |
| read_gwin() | Game_window | |
| read_map() | Game_window | |
| read_npcs() | Game_window | |
| read_save_names() | Game_window | [private] |
| read_saveinfo(DataSource *in, SaveGame_Details *&details, SaveGame_Party *&party) | Game_window | |
| read_schedules() | Game_window | |
| reload_usecode() | Game_window | |
| remove_nearby_npc(Npc_actor *npc) | Game_window | |
| removed | Game_window | [private] |
| render | Game_window | [private] |
| resized(unsigned int neww, unsigned int newh, unsigned int newsc, unsigned int newsclr) | Game_window | |
| restore_gamedat(const char *fname) | Game_window | |
| restore_gamedat(int num) | Game_window | |
| revert_schedules(Actor *) | Game_window | |
| save_gamedat(const char *fname, const char *savename) | Game_window | |
| save_gamedat(int num, const char *savename) | Game_window | |
| save_names | Game_window | [private] |
| schedule_npcs(int hour3, int backwards=0, bool repaint=true) | Game_window | |
| scroll_bounds | Game_window | [private] |
| scroll_if_needed(Tile_coord t) | Game_window | |
| scroll_if_needed(Actor *a, Tile_coord t) | Game_window | [inline] |
| scrolltx | Game_window | [private] |
| scrollty | Game_window | [private] |
| send_location() | Game_window | |
| set_above_main_actor(int lift) | Game_window | [inline] |
| set_all_dirty() | Game_window | [inline] |
| set_allow_double_right_move(bool a) | Game_window | [inline] |
| set_body(int npc_num, Dead_body *body) | Game_window | [inline] |
| set_camera_actor(Actor *a) | Game_window | |
| set_double_click_closes_gumps(bool d) | Game_window | [inline] |
| set_fastmouse(bool f) | Game_window | [inline] |
| set_ice_dungeon(bool ice) | Game_window | [inline] |
| set_in_dungeon(unsigned int lift) | Game_window | [inline] |
| set_mouse3rd(bool m) | Game_window | [inline] |
| set_moving_barge(Barge_object *b) | Game_window | |
| set_painted() | Game_window | [inline] |
| set_scrolls(Tile_coord cent) | Game_window | [private] |
| set_scrolls(int newscrolltx, int newscrollty) | Game_window | |
| set_std_delay(int msecs) | Game_window | [inline] |
| set_step_tile_delta(int size) | Game_window | [inline] |
| set_text_bg(int t) | Game_window | [inline] |
| set_time_stopped(long ticks) | Game_window | |
| setup_game() | Game_window | |
| setup_load_palette() | Game_window | |
| shape_man | Game_window | [private] |
| show(bool force=false) | Game_window | [inline] |
| show_game_location(int x, int y) | Game_window | |
| show_items(int x, int y, bool ctrl=false) | Game_window | |
| skip_above_actor | Game_window | [private] |
| skip_lift | Game_window | |
| special_light | Game_window | [private] |
| start_actor(int winx, int winy, int speed=125) | Game_window | |
| start_actor_along_path(int winx, int winy, int speed=125) | Game_window | |
| start_actor_alt(int winx, int winy, int speed) | Game_window | |
| start_dragging(int x, int y) | Game_window | |
| std_delay | Game_window | [private] |
| step_tile_delta | Game_window | [private] |
| stop_actor() | Game_window | |
| teleport_party(Tile_coord t, bool skip_eggs=false) | Game_window | |
| text_bg | Game_window | [private] |
| theft() | Game_window | |
| theft_cx | Game_window | [private] |
| theft_cy | Game_window | [private] |
| theft_warnings | Game_window | [private] |
| time_stopped | Game_window | [private] |
| toggle_combat() | Game_window | |
| tqueue | Game_window | [private] |
| usecode | Game_window | [private] |
| view_down() | Game_window | |
| view_left() | Game_window | |
| view_right() | Game_window | |
| view_up() | Game_window | |
| walk_in_formation | Game_window | |
| was_painted() | Game_window | [inline] |
| win | Game_window | [private] |
| write() | Game_window | |
| write_gwin() | Game_window | |
| write_map() | Game_window | |
| write_npcs() | Game_window | |
| write_saveinfo() | Game_window | |
| write_schedules() | Game_window | |
| ~Game_window() | Game_window | |