| activate_eggs(Game_object *obj, int tx, int ty, int tz, int from_tx, int from_ty, bool now=false) | Map_chunk | [inline] |
| add(Game_object *obj) | Map_chunk | |
| add_dependencies(Game_object *newobj, class Ordering_info &newinfo) | Map_chunk | [private] |
| add_dungeon_levels(Rectangle &tiles, unsigned int lift) | Map_chunk | [private] |
| add_egg(Egg_object *egg) | Map_chunk | |
| add_outside_dependencies(int cx, int cy, Game_object *newobj, class Ordering_info &newinfo) | Map_chunk | [inline, private, static] |
| anywhere enum value | Map_chunk | |
| cache | Map_chunk | [private] |
| cx | Map_chunk | [private] |
| cy | Map_chunk | [private] |
| dungeon_levels | Map_chunk | [private] |
| dungeon_lights | Map_chunk | [private] |
| eman | Game_singletons | [protected, static] |
| find_door(Tile_coord t) | Map_chunk | [inline] |
| find_in_area(Game_object_vector &vec, Rectangle area, int shapenum, int framenum) | Map_chunk | [static] |
| find_spot(Tile_coord pos, int dist, int shapenum, int framenum, int max_drop=0, int dir=-1, Find_spot_where where=anywhere) | Map_chunk | [static] |
| find_spot(Tile_coord pos, int dist, Game_object *obj, int max_drop=0, Find_spot_where where=anywhere) | Map_chunk | [static] |
| Find_spot_where enum name | Map_chunk | |
| first_nonflat | Map_chunk | [private] |
| from_below | Map_chunk | [private] |
| from_below_right | Map_chunk | [private] |
| from_right | Map_chunk | [private] |
| gclock | Game_singletons | [protected, static] |
| get_cache() const | Map_chunk | [inline] |
| get_cx() const | Map_chunk | [inline] |
| get_cy() const | Map_chunk | [inline] |
| get_dungeon_lights() const | Map_chunk | [inline] |
| get_first_nonflat() const | Map_chunk | [inline] |
| get_flat(int tilex, int tiley) const | Map_chunk | [inline] |
| get_highest_blocked(int lift, int tx, int ty) | Map_chunk | [inline] |
| get_lowest_blocked(int lift, int tx, int ty) | Map_chunk | [inline] |
| get_non_dungeon_lights() const | Map_chunk | [inline] |
| get_obj_actors(Game_object_vector &removes, Actor_vector &actors) | Map_chunk | |
| get_objects() | Map_chunk | [inline] |
| get_rendered_flats() | Map_chunk | [inline] |
| get_terrain() const | Map_chunk | [inline] |
| gmap | Game_singletons | [protected, static] |
| gravity(Rectangle area, int lift) | Map_chunk | [static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| has_dungeon() | Map_chunk | [inline] |
| ice_dungeon | Map_chunk | [private] |
| init(Game_window *g) | Game_singletons | [static] |
| inside enum value | Map_chunk | |
| is_blocked(int height, int lift, int tx, int ty, int &new_lift, const int move_flags, int max_drop=1, int max_rise=-1) | Map_chunk | [inline] |
| is_blocked(int height, int lift, int startx, int starty, int xtiles, int ytiles, int &new_lift, const int move_flags, int max_drop, int max_rise=-1) | Map_chunk | [static] |
| is_blocked(Tile_coord &tile, int height=1, const int move_flags=((1<< 5)|(1<< 6)), int max_drop=1, int max_rise=-1) | Map_chunk | [static] |
| is_blocked(int xtiles, int ytiles, int ztiles, Tile_coord from, Tile_coord &to, const int move_flags, int max_drop=1, int max_rise=-1) | Map_chunk | [static] |
| is_dungeon(int tx, int ty) | Map_chunk | [inline] |
| is_ice_dungeon(int tx, int ty) | Map_chunk | [inline] |
| is_roof(int tx, int ty, int lift) | Map_chunk | |
| kill_cache() | Map_chunk | |
| Map_chunk(int chunkx, int chunky) | Map_chunk | |
| need_cache() | Map_chunk | [inline] |
| non_dungeon_lights | Map_chunk | [private] |
| Npc_actor class | Map_chunk | [friend] |
| objects | Map_chunk | [private] |
| outside enum value | Map_chunk | |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| remove(Game_object *obj) | Map_chunk | |
| remove_egg(Egg_object *egg) | Map_chunk | |
| roof | Map_chunk | [private] |
| set_blocked(int startx, int starty, int endx, int endy, int lift, int ztiles, bool set) | Map_chunk | [inline] |
| set_egged(Egg_object *egg, Rectangle &tiles, bool add) | Map_chunk | [inline] |
| set_terrain(Chunk_terrain *ter) | Map_chunk | |
| setup_cache() | Map_chunk | [inline] |
| setup_dungeon_levels() | Map_chunk | |
| sman | Game_singletons | [protected, static] |
| terrain | Map_chunk | [private] |
| try_all_eggs(Game_object *obj, int tx, int ty, int tz, int from_tx, int from_ty) | Map_chunk | [static] |
| ucmachine | Game_singletons | [protected, static] |
| ~Map_chunk() | Map_chunk | |