| add(unsigned long curtime, Npc_actor *npc, int additional_secs=0) | Npc_proximity_handler | |
| get_all(Actor_queue &list) | Npc_proximity_handler | |
| gwin | Npc_proximity_handler | [private] |
| handle_event(unsigned long curtime, long udata) | Npc_proximity_handler | [virtual] |
| in_queue() | Time_sensitive | [inline] |
| Npc_proximity_handler(Game_window *gw) | Npc_proximity_handler | [inline] |
| remove(Npc_actor *npc) | Npc_proximity_handler | |
| set_always(bool tf) | Time_sensitive | [inline] |
| Time_queue class | Time_sensitive | [friend] |
| Time_sensitive() | Time_sensitive | [inline] |
| wait(int secs) | Npc_proximity_handler | |
| wait_until | Npc_proximity_handler | [private] |
| ~Time_sensitive() | Time_sensitive | [virtual] |
1.5.1