| add(Game_object *obj, int mx=-1, int my=-1, int sx=-1, int sy=-1, bool dont_check=false, bool combine=false) | Paperdoll_gump | [virtual] |
| ahandx | Paperdoll_gump | [protected, static] |
| ahandy | Paperdoll_gump | [protected, static] |
| ammox | Paperdoll_gump | [protected, static] |
| ammoy | Paperdoll_gump | [protected, static] |
| back2fx | Paperdoll_gump | [protected, static] |
| back2fy | Paperdoll_gump | [protected, static] |
| back2mx | Paperdoll_gump | [protected, static] |
| back2my | Paperdoll_gump | [protected, static] |
| backfx | Paperdoll_gump | [protected, static] |
| backfy | Paperdoll_gump | [protected, static] |
| backmx | Paperdoll_gump | [protected, static] |
| backmy | Paperdoll_gump | [protected, static] |
| beltfx | Paperdoll_gump | [protected, static] |
| beltfy | Paperdoll_gump | [protected, static] |
| beltmx | Paperdoll_gump | [protected, static] |
| beltmy | Paperdoll_gump | [protected, static] |
| bodyx | Paperdoll_gump | [protected, static] |
| bodyy | Paperdoll_gump | [protected, static] |
| Characters | Paperdoll_gump | [protected, static] |
| Characters_BG | Paperdoll_gump | [protected, static] |
| check_arms(int mx, int my, Paperdoll_npc *info) | Paperdoll_gump | |
| check_belt(int mx, int my, Paperdoll_npc *info) | Paperdoll_gump | |
| check_body(int mx, int my, Paperdoll_npc *info) | Paperdoll_gump | |
| check_button | Gump | [protected] |
| check_head(int mx, int my, Paperdoll_npc *info) | Paperdoll_gump | |
| check_object(int mx, int my, Paperdoll_npc *info, int spot, int sx, int sy, int frame=0, int itemtype=-1, int checkspot=-1, int checktype=-1) | Paperdoll_gump | |
| check_object_arms(int mx, int my, Paperdoll_npc *info, int spot, int sx, int sy, int start=0, int itemtype=-1) | Paperdoll_gump | |
| check_shape(int px, int py, int shape, int frame, ShapeFile file) | Paperdoll_gump | |
| close() | Gump | [virtual] |
| cmode_button | Paperdoll_gump | [protected] |
| cmodex | Paperdoll_gump | [protected, static] |
| cmodey | Paperdoll_gump | [protected, static] |
| combat_button | Paperdoll_gump | [protected] |
| combatx | Paperdoll_gump | [protected, static] |
| combaty | Paperdoll_gump | [protected, static] |
| container | Gump | [protected] |
| coords | Paperdoll_gump | [protected, static] |
| coords_blue | Paperdoll_gump | [protected, static] |
| coords_hot | Paperdoll_gump | [protected, static] |
| cstats_button | Paperdoll_gump | [protected] |
| cstatx | Paperdoll_gump | [protected, static] |
| cstaty | Paperdoll_gump | [protected, static] |
| disk_button | Paperdoll_gump | [protected] |
| diskx | Paperdoll_gump | [protected, static] |
| disky | Paperdoll_gump | [protected, static] |
| eman | Game_singletons | [protected, static] |
| feetx | Paperdoll_gump | [protected, static] |
| feety | Paperdoll_gump | [protected, static] |
| find_actor(int mx, int my) | Paperdoll_gump | [virtual] |
| find_closest(int mx, int my, int only_empty=0) | Paperdoll_gump | [protected] |
| find_object(int mx, int my) | Paperdoll_gump | [virtual] |
| gclock | Game_singletons | [protected, static] |
| get_arm_type(void) | Paperdoll_gump | |
| get_cont_or_actor(int mx, int my) | Gump | [inline] |
| get_container() | Gump | [inline] |
| get_dirty() | Gump | [virtual] |
| get_framenum() const | ShapeID | [inline] |
| get_info() const | ShapeID | [inline] |
| get_info(int shnum) | ShapeID | [inline, static] |
| get_num_frames() const | ShapeID | |
| get_owner() | Gump | [virtual] |
| get_rect() | Gump | [virtual] |
| get_shape() | ShapeID | [inline] |
| get_shape_location(Game_object *obj, int &ox, int &oy) | Gump | |
| get_shape_rect(Game_object *obj) | Gump | |
| get_shapefile() const | ShapeID | [inline] |
| get_shapenum() const | ShapeID | [inline] |
| get_x() | Gump | [inline] |
| get_y() | Gump | [inline] |
| GetCharacterInfo(int shape) | Paperdoll_gump | [static] |
| GetCharacterInfoSafe(int shape) | Paperdoll_gump | [static] |
| GetFaceShape(int shape, int frame, int spot) | Paperdoll_gump | [inline, static] |
| GetItemInfo(int shape, int frame=-1, int spot=-1) | Paperdoll_gump | [static] |
| gmap | Game_singletons | [protected, static] |
| Gump() | Gump | [inline, protected] |
| Gump(Container_game_object *cont, int initx, int inity, int shnum, ShapeFile shfile=SF_GUMPS_VGA) | Gump | |
| Gump(Container_game_object *cont, int shnum, ShapeFile shfile=SF_GUMPS_VGA) | Gump | |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| halo_button | Paperdoll_gump | [protected] |
| halox | Paperdoll_gump | [protected, static] |
| haloy | Paperdoll_gump | [protected, static] |
| handsx | Paperdoll_gump | [protected, static] |
| handsy | Paperdoll_gump | [protected, static] |
| has_point(int x, int y) | Gump | [virtual] |
| headx | Paperdoll_gump | [protected, static] |
| heady | Paperdoll_gump | [protected, static] |
| heart_button | Paperdoll_gump | [protected] |
| heartx | Paperdoll_gump | [protected, static] |
| hearty | Paperdoll_gump | [protected, static] |
| init(Game_window *g) | Game_singletons | [static] |
| is_draggable() const | Gump | [inline, virtual] |
| is_eol() const | ShapeID | [inline] |
| is_invalid() const | ShapeID | [inline] |
| is_modal() const | Gump | [inline, virtual] |
| is_persistent() const | Gump | [inline, virtual] |
| is_translucent() | ShapeID | [inline] |
| IsNPCFemale(int shape) | Paperdoll_gump | [inline, static] |
| IsObjectAllowed(int shape, int frame, int spot) | Paperdoll_gump | [inline, static] |
| Items | Paperdoll_gump | [protected, static] |
| Items_BG | Paperdoll_gump | [protected, static] |
| legsx | Paperdoll_gump | [protected, static] |
| legsy | Paperdoll_gump | [protected, static] |
| lhandx | Paperdoll_gump | [protected, static] |
| lhandy | Paperdoll_gump | [protected, static] |
| neckfx | Paperdoll_gump | [protected, static] |
| neckfy | Paperdoll_gump | [protected, static] |
| neckmx | Paperdoll_gump | [protected, static] |
| neckmy | Paperdoll_gump | [protected, static] |
| no_handcursor() const | Gump | [inline, virtual] |
| object_area | Gump | [protected] |
| Object_type enum name | Paperdoll_gump | |
| on_button(int mx, int my) | Paperdoll_gump | [virtual] |
| OT_Bow enum value | Paperdoll_gump | |
| OT_Crossbow enum value | Paperdoll_gump | |
| OT_Double enum value | Paperdoll_gump | |
| OT_Helm enum value | Paperdoll_gump | |
| OT_Musket enum value | Paperdoll_gump | |
| OT_Normal enum value | Paperdoll_gump | |
| OT_Shield enum value | Paperdoll_gump | |
| OT_Single enum value | Paperdoll_gump | |
| OT_Staff enum value | Paperdoll_gump | |
| paint() | Paperdoll_gump | [virtual] |
| paint_arms(const Rectangle &box, Paperdoll_npc *info) | Paperdoll_gump | |
| paint_belt(const Rectangle &box, Paperdoll_npc *info) | Paperdoll_gump | |
| paint_body(const Rectangle &box, Paperdoll_npc *info) | Paperdoll_gump | |
| paint_head(const Rectangle &box, Paperdoll_npc *info) | Paperdoll_gump | |
| paint_invisible(int xoff, int yoff) | ShapeID | [inline] |
| paint_object(const Rectangle &box, Paperdoll_npc *info, int spot, int sx, int sy, int frame=0, int itemtype=-1, int checkspot=-1, int checktype=-1) | Paperdoll_gump | |
| paint_object_arms(const Rectangle &box, Paperdoll_npc *info, int spot, int sx, int sy, int start=0, int itemtype=-1) | Paperdoll_gump | |
| paint_outline(int xoff, int yoff, Pixel_colors pix) | ShapeID | [inline] |
| paint_shape(int xoff, int yoff, bool force_trans=false) | ShapeID | [inline] |
| pal | Game_singletons | [protected, static] |
| Paperdoll_gump(Container_game_object *cont, int initx, int inity, int shnum) | Paperdoll_gump | |
| partyman | Game_singletons | [protected, static] |
| remove(Game_object *obj) | Gump | [virtual] |
| rhandx | Paperdoll_gump | [protected, static] |
| rhandy | Paperdoll_gump | [protected, static] |
| set_file(ShapeFile shfile) | ShapeID | [inline] |
| set_frame(int frnum) | ShapeID | [inline] |
| set_object_area(Rectangle area, int checkx=8, int checky=64) | Gump | [protected] |
| set_pos(int newx, int newy) | Gump | [inline] |
| set_pos() | Gump | |
| set_shape(int shnum, int frnum) | ShapeID | [inline] |
| set_shape(int shnum) | ShapeID | [inline] |
| set_to_spot(Game_object *obj, int index) | Paperdoll_gump | [protected] |
| set_translucent(int trans) | ShapeID | [inline] |
| ShapeID(unsigned char l, unsigned char h) | ShapeID | [inline] |
| ShapeID(unsigned char *&data) | ShapeID | [inline] |
| ShapeID() | ShapeID | [inline] |
| ShapeID(int shnum, int frnum, ShapeFile shfile=SF_SHAPES_VGA) | ShapeID | [inline] |
| shapenum | Gump | [protected] |
| shapes_blue | Paperdoll_gump | [protected, static] |
| shieldfx | Paperdoll_gump | [protected, static] |
| shieldfy | Paperdoll_gump | [protected, static] |
| shieldmx | Paperdoll_gump | [protected, static] |
| shieldmy | Paperdoll_gump | [protected, static] |
| sman | Game_singletons | [protected, static] |
| spotx(int i) | Paperdoll_gump | [inline, protected, static] |
| spoty(int i) | Paperdoll_gump | [inline, protected, static] |
| ucmachine | Game_singletons | [protected, static] |
| UNREPLICATABLE_CLASS(Paperdoll_gump) | Paperdoll_gump | [private] |
| update_gump() | Gump | [inline, virtual] |
| x | Gump | [protected] |
| y | Gump | [protected] |
| ~Gump() | Gump | [virtual] |
| ~Paperdoll_gump() | Paperdoll_gump | |
| ~ShapeID() | ShapeID | [inline, virtual] |