| add_to_dead_party(Actor *npc) | Party_manager | |
| add_to_party(Actor *npc) | Party_manager | |
| dead_party | Party_manager | [private] |
| dead_party_count | Party_manager | [private] |
| eman | Game_singletons | [protected, static] |
| gclock | Game_singletons | [protected, static] |
| get_count() | Party_manager | [inline] |
| get_dead_count() | Party_manager | [inline] |
| get_dead_member(int i) | Party_manager | [inline] |
| get_followers(int dir) | Party_manager | |
| get_member(int i) | Party_manager | [inline] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| in_dead_party(Actor *npc) | Party_manager | |
| init(Game_window *g) | Game_singletons | [static] |
| link_party() | Party_manager | |
| move_followers(Actor *npc, int vindex, int dir) | Party_manager | [private] |
| pal | Game_singletons | [protected, static] |
| party | Party_manager | [private] |
| party_count | Party_manager | [private] |
| Party_manager() | Party_manager | |
| partyman | Game_singletons | [protected, static] |
| remove_from_dead_party(Actor *npc) | Party_manager | |
| remove_from_party(Actor *npc) | Party_manager | |
| set_count(int n) | Party_manager | [inline] |
| set_member(int i, int npcnum) | Party_manager | [inline] |
| sman | Game_singletons | [protected, static] |
| step(Actor *npc, Actor *leader, int dir, Tile_coord dest) | Party_manager | [private] |
| ucmachine | Game_singletons | [protected, static] |
| update_party_status(Actor *npc) | Party_manager | |
| valid | Party_manager | [private] |
| validcnt | Party_manager | [private] |