| drops | Rain_effect | [protected] |
| Effects_manager class | Special_effect | [friend] |
| eggloc | Weather_effect | [protected] |
| eman | Game_singletons | [protected, static] |
| gclock | Game_singletons | [protected, static] |
| get_num() | Weather_effect | [inline] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| handle_event(unsigned long curtime, long udata) | Sparkle_effect | [virtual] |
| in_queue() | Time_sensitive | [inline] |
| init(Game_window *g) | Game_singletons | [static] |
| is_weather() | Weather_effect | [inline, virtual] |
| num | Weather_effect | [protected] |
| num_drops | Rain_effect | [protected] |
| out_of_range(Tile_coord &avpos, int dist) | Weather_effect | |
| paint() | Rain_effect | [virtual] |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| Rain_effect(int duration, int delay=0, int ndrops=200, int n=-1, Game_object *egg=0) | Rain_effect | [inline] |
| set_always(bool tf) | Time_sensitive | [inline] |
| sman | Game_singletons | [protected, static] |
| Sparkle_effect(int duration, int delay=0, Game_object *egg=0) | Sparkle_effect | [inline] |
| Special_effect() | Special_effect | [inline] |
| stop_time | Weather_effect | [protected] |
| Time_queue class | Time_sensitive | [friend] |
| Time_sensitive() | Time_sensitive | [inline] |
| ucmachine | Game_singletons | [protected, static] |
| Weather_effect(int duration, int delay, int n, Game_object *egg=0) | Weather_effect | |
| ~Special_effect() | Special_effect | [inline, virtual] |
| ~Time_sensitive() | Time_sensitive | [virtual] |
| ~Weather_effect() | Weather_effect | [inline, virtual] |