| add_dirty() | Text_effect | [private] |
| Effects_manager class | Text_effect | [friend] |
| eman | Game_singletons | [protected, static] |
| gclock | Game_singletons | [protected, static] |
| gmap | Game_singletons | [protected, static] |
| gumpman | Game_singletons | [protected, static] |
| gwin | Game_singletons | [protected, static] |
| handle_event(unsigned long curtime, long udata) | Text_effect | [virtual] |
| height | Text_effect | [private] |
| in_queue() | Time_sensitive | [inline] |
| init() | Text_effect | [private] |
| Game_singletons::init(Game_window *g) | Game_singletons | [static] |
| is_text(Game_object *it) | Text_effect | [inline] |
| item | Text_effect | [private] |
| msg | Text_effect | [private] |
| next | Text_effect | [private] |
| num_ticks | Text_effect | [private] |
| paint() | Text_effect | [virtual] |
| pal | Game_singletons | [protected, static] |
| partyman | Game_singletons | [protected, static] |
| pos | Text_effect | [private] |
| prev | Text_effect | [private] |
| set_always(bool tf) | Time_sensitive | [inline] |
| sman | Game_singletons | [protected, static] |
| Text_effect(const std::string &m, Game_object *it) | Text_effect | |
| Text_effect(const std::string &m, int t_x, int t_y) | Text_effect | |
| Time_queue class | Time_sensitive | [friend] |
| Time_sensitive() | Time_sensitive | [inline] |
| ucmachine | Game_singletons | [protected, static] |
| width | Text_effect | [private] |
| ~Time_sensitive() | Time_sensitive | [virtual] |