Usecode_internal Member List

This is the complete list of members for Usecode_internal, including all inherited members.

abort_function()Usecode_internal [private]
activate_cached(Tile_coord pos)Usecode_internal [private]
add_cont_items(Usecode_value &container, Usecode_value &quantval, Usecode_value &shapeval, Usecode_value &qualval, Usecode_value &frameval, Usecode_value &flagval)Usecode_internal [private]
add_dirty(Game_object *obj)Usecode_internal [private]
add_party_items(Usecode_value &quantval, Usecode_value &shapeval, Usecode_value &qualval, Usecode_value &frameval, Usecode_value &flagval)Usecode_internal [private]
append_string(const char *txt)Usecode_internal [private]
as_actor(Game_object *obj)Usecode_internal [private]
avatar_is_thief enum valueUsecode_machine
bookUsecode_internal [private]
call_function(int funcid, int event, Game_object *caller=0, bool entrypoint=false, bool orig=false)Usecode_internal [private]
call_intrinsic(int event, int intrinsic, int num_parms)Usecode_internal [private]
call_stackUsecode_internal [private]
call_usecode(int id, Game_object *obj, Usecode_events event)Usecode_internal [virtual]
caller_itemUsecode_internal [private]
chat enum valueUsecode_machine
click_to_continue()Usecode_internal [private]
convUsecode_machine [protected]
count_objects(Usecode_value &objval, Usecode_value &shapeval, Usecode_value &qualval, Usecode_value &frameval)Usecode_internal [private]
create()Usecode_machine [static]
create_script(Usecode_value &objval, Usecode_value &codeval, long delay)Usecode_internal [private]
did_first_scene enum valueUsecode_machine
died enum valueUsecode_machine
do_speech(int num)Usecode_internal [virtual]
double_click enum valueUsecode_machine
egg_proximity enum valueUsecode_machine
emanGame_singletons [protected, static]
Execute_Intrinsic(UsecodeIntrinsicFn func, const char *name, int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
find_direction(Usecode_value &from, Usecode_value &to)Usecode_internal [private]
find_nearby(Usecode_value &objval, Usecode_value &shapeval, Usecode_value &qval, Usecode_value &mval)Usecode_internal [private]
find_nearest(Usecode_value &objval, Usecode_value &shapeval, Usecode_value &unknown)Usecode_internal [private]
found_answerUsecode_internal [private]
found_stable_key enum valueUsecode_machine
frameUsecode_internal [private]
funsUsecode_internal [private]
gclockGame_singletons [protected, static]
get_global_flag(int i)Usecode_machine [inline]
get_item(Usecode_value &itemref)Usecode_internal [private]
get_num_faces_on_screen() constUsecode_machine
get_objects(Usecode_value &objval, Usecode_value &shapeval, Usecode_value &qualval, Usecode_value &frameval)Usecode_internal [private]
get_opcode_length(int opcode)Usecode_internal [private, static]
get_party()Usecode_internal [private]
get_position(Usecode_value &itemref)Usecode_internal [private]
get_user_choice()Usecode_internal [private]
get_user_choice_num()Usecode_internal [private]
getKeyring() constUsecode_machine [inline]
gflagsUsecode_machine [protected]
Global_flag_names enum nameUsecode_machine
gmapGame_singletons [protected, static]
gumpmanGame_singletons [protected, static]
gwinGame_singletons [protected, static]
have_trinsic_password enum valueUsecode_machine
in_usecode()Usecode_internal [inline, virtual]
init(Game_window *g)Game_singletons [static]
init_conversation()Usecode_machine
intercept_click_on_item(Game_object *obj)Usecode_internal [inline, virtual]
intercept_itemUsecode_internal [private]
internal_exec enum valueUsecode_machine
intrinsic_tableUsecode_internal [private, static]
item_say(Usecode_value &objval, Usecode_value &strval)Usecode_internal [private]
keyringUsecode_machine [protected]
last_createdUsecode_internal [private]
left_trinsic enum valueUsecode_machine
modified_mapUsecode_internal [private]
npc_proximity enum valueUsecode_machine
palGame_singletons [protected, static]
partymanGame_singletons [protected, static]
path_npcUsecode_internal [private]
path_run_usecode(Usecode_value &npcval, Usecode_value &locval, Usecode_value &useval, Usecode_value &itemval, Usecode_value &eventval, int find_free=0, int always=0)Usecode_internal [private]
pop()Usecode_internal [inline, private]
popi()Usecode_internal [inline, private]
previous_stack_frame()Usecode_internal [private]
push(Usecode_value &val)Usecode_internal [inline, private]
pushi(long val)Usecode_internal [inline, private]
pushref(Game_object *obj)Usecode_internal [inline, private]
pushs(char *s)Usecode_internal [inline, private]
read()Usecode_internal [virtual]
read_usecode(std::istream &file, bool patch=false)Usecode_internal [virtual]
read_usevars(std::istream &in)Usecode_internal [private]
readied enum valueUsecode_machine
remove_cont_items(Usecode_value &container, Usecode_value &quantval, Usecode_value &shapeval, Usecode_value &qualval, Usecode_value &frameval, Usecode_value &flagval)Usecode_internal [private]
remove_item(Game_object *obj)Usecode_internal [private]
remove_npc_face(Usecode_value &arg1)Usecode_internal [private]
remove_party_items(Usecode_value &quantval, Usecode_value &shapeval, Usecode_value &qualval, Usecode_value &frameval, Usecode_value &flagval)Usecode_internal [private]
return_from_function(Usecode_value &retval)Usecode_internal [private]
return_from_procedure()Usecode_internal [private]
run()Usecode_internal [private]
saved_posUsecode_internal [private]
say_string()Usecode_internal [private]
serpent_tableUsecode_internal [private, static]
set_book(Text_gump *b)Usecode_internal [private]
set_global_flag(int i, int val=1)Usecode_machine [inline]
set_item_frame(Game_object *item, int frame, int check_empty=0, int set_rotated=0)Usecode_internal [private]
set_item_shape(Usecode_value &item_arg, Usecode_value &shape_arg)Usecode_internal [private]
show_book()Usecode_internal [private]
show_npc_face(Usecode_value &arg1, Usecode_value &arg2, int slot=-1)Usecode_internal [private]
show_pending_text()Usecode_internal [private]
smanGame_singletons [protected, static]
spUsecode_internal [private]
speech_trackUsecode_internal [private]
stackUsecode_internal [private]
stack_error(int under)Usecode_internal [private]
stack_trace(std::ostream &out)Usecode_internal [private]
staticsUsecode_internal [private]
StringUsecode_internal [private]
telekenesis_funUsecode_internal [private]
temp_to_be_deletedUsecode_internal [private]
timersUsecode_internal [private]
uc_trace_disasm(Stack_frame *frame)Usecode_internal [private]
uc_trace_disasm(Usecode_value *locals, int num_locals, uint8 *data, uint8 *externals, uint8 *code, uint8 *ip)Usecode_internal [private]
ucmachineGame_singletons [protected, static]
UI_a_or_an(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_add_answer(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_add_cont_items(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_add_party_items(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_add_spell(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_add_to_keyring(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_add_to_party(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_advance_time(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_apply_damage(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_approach_avatar(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_armageddon(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_attack_avatar(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_book_mode(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_call_guards(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_cause_light(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_center_view(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_clear_answers(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_clear_item_flag(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_clear_item_say(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_click_on_item(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_clone(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_close_gumps(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_count_objects(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_create_new_object(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_create_new_object2(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_delayed_execute_usecode_array(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_die_roll(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_direction_from(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_display_area(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_display_map(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_display_runes(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_earthquake(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_end_conversation(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_error_message(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_execute_usecode_array(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_explode(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_fade_palette(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_find_direction(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_find_nearby(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_find_nearby_avatar(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_find_nearest(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_find_object(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_fire_cannon(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_flash_mouse(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_game_hour(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_game_minute(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_alignment(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_array_size(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_attack_mode(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_avatar_ref(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_barge(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_body_npc(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_cont_items(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_container(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_dead_party(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_distance(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_item_flag(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_item_frame(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_item_frame_rot(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_item_quality(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_item_quantity(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_item_shape(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_item_usability(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_lift(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_npc_id(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_npc_name(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_npc_number(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_npc_object(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_npc_prop(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_object_position(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_oppressor(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_party_list(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_party_list2(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_random(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_readied(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_schedule_type(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_skin_colour(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_speech_track(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_temperature(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_timer(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_weapon(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_get_weather(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_give_last_created(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_halt_scheduled(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_in_combat(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_in_gump_mode(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_in_usecode(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_infravision(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_init_conversation(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_input_numeric_value(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_is_dead(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_is_not_blocked(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_is_npc(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_is_on_keyring(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_is_pc_female(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_is_pc_inside(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_is_readied(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_is_water(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_item_say(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_kill_npc(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_lightning(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_mark_virtue_stone(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_modify_schedule(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_mouse_exists(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_move_object(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_nap_time(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_NOP(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_npc_nearby(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_npc_nearby2(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_obj_sprite_effect(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_on_barge(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_part_of_day(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_path_run_usecode(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_play_music(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_play_sound_effect(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_play_sound_effect2(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_pop_answers(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_printf(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_projectile_effect(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_push_answers(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_recall_virtue_stone(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_reduce_health(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_answer(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_cont_items(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_from_area(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_from_party(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_item(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_npc(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_npc_face(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_npc_face0(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_npc_face1(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_remove_party_items(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_restart_game(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_resurrect(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_revert_schedule(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_roll_to_win(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_run_endgame(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_run_schedule(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_save_pos(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_select_from_menu(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_select_from_menu2(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_alignment(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_attack_mode(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_barge_dir(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_camera(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_conversation_slot(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_intercept_item(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_item_flag(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_item_frame(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_item_frame_rot(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_item_quality(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_item_quantity(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_item_shape(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_last_created(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_lift(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_new_schedules(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_npc_id(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_npc_prop(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_opponent(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_oppressor(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_path_failure(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_polymorph(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_schedule_type(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_temperature(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_timer(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_set_weather(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_show_npc_face(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_show_npc_face0(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_show_npc_face1(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_si_display_map(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_si_path_run_usecode(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_sit_down(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_sprite_effect(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_start_speech(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_stop_time(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_summon(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_telekenesis(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_teleport_to_saved_pos(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_UNKNOWN(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_update_last_created(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_wearing_fellowship(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
UI_wizard_eye(int event, int intrinsic, int num_parms, Usecode_value parms[12])Usecode_internal [private]
unreadied enum valueUsecode_machine
Usecode_events enum nameUsecode_machine
Usecode_internal()Usecode_internal
Usecode_machine()Usecode_machine
Usecode_script classUsecode_internal [friend]
UsecodeIntrinsicFn typedefUsecode_internal [private]
user_choiceUsecode_internal [private]
weapon enum valueUsecode_machine
write()Usecode_internal [virtual]
~Usecode_internal()Usecode_internal
~Usecode_machine()Usecode_machine [virtual]


Generated on Mon Jul 9 15:05:25 2007 for ExultEngine by  doxygen 1.5.1