gamerend.h

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00001 /*
00002  *  gamerend.h - Rendering methods.
00003  *
00004  *  Copyright (C) 1998-1999  Jeffrey S. Freedman
00005  *  Copyright (C) 2000-2002  The Exult Team
00006  *
00007  *  This program is free software; you can redistribute it and/or modify
00008  *  it under the terms of the GNU General Public License as published by
00009  *  the Free Software Foundation; either version 2 of the License, or
00010  *  (at your option) any later version.
00011  *
00012  *  This program is distributed in the hope that it will be useful,
00013  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  *  GNU General Public License for more details.
00016  *
00017  *  You should have received a copy of the GNU General Public License
00018  *  along with this program; if not, write to the Free Software
00019  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00020  */
00021 
00022 #ifndef GAMEREND_H
00023 #define GAMEREND_H 1
00024 
00025 /*
00026  *  A helper-class for rendering.
00027  */
00028 class Game_render
00029   {
00030   unsigned long render_seq; // For marking rendered objects.
00031   int skip;     // Set for each render.  We skip
00032           //   painting at or above this.
00033 public:
00034   Game_render() : render_seq(0), skip(31)
00035     {  }
00036   void paint_terrain_only(int start_chunkx, int start_chunky,
00037         int stop_chunkx, int stop_chunky);
00038           // Render the map & objects.
00039   int paint_map(int x, int y, int w, int h);
00040           // Paint "flat" scenery in a chunk.
00041   void paint_chunk_flats(int cx, int cy, int xoff, int yoff);
00042   void paint_chunk_flat_rles(int cx, int cy, int xoff, int yoff);
00043   //        // Paint blackness in a dungeon
00044   //void paint_dungeon_black(int cx, int cy, int xoff, int yoff, int index=0);
00045           // Paint objects in given chunk at
00046           //   given lift.
00047   int paint_chunk_objects(int cx, int cy);
00048           // Paint an obj. after dependencies.
00049   void paint_object(Game_object *obj);
00050           // Render dungeon blackness
00051   void paint_blackness(int cx, int cy, int stop_chunkx, int stop_chunky,
00052                int index=0);
00053   };
00054 
00055 #endif

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