#include <animate.h>
Inheritance diagram for Animated_object:


Public Member Functions | |
| Animated_object (int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft=0) | |
| virtual | ~Animated_object () |
| virtual void | paint () |
| virtual Tile_coord | get_original_tile_coord () const |
Private Attributes | |
| Animator * | animator |
Definition at line 127 of file animate.h.
| Animated_object::Animated_object | ( | int | shapenum, | |
| int | framenum, | |||
| unsigned int | tilex, | |||
| unsigned int | tiley, | |||
| unsigned int | lft = 0 | |||
| ) |
Definition at line 634 of file animate.cc.
References Animator::create().
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| Animated_object::~Animated_object | ( | ) | [virtual] |
Definition at line 649 of file animate.cc.
| void Animated_object::paint | ( | ) | [virtual] |
Reimplemented from Game_object.
Definition at line 660 of file animate.cc.
References Game_object::paint().
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| virtual Tile_coord Animated_object::get_original_tile_coord | ( | ) | const [inline, virtual] |
Reimplemented from Game_object.
Definition at line 138 of file animate.h.
References animator, Animator::get_deltax(), Animator::get_deltay(), and Game_object::get_tile().
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Animator* Animated_object::animator [private] |
1.5.1