#include <actions.h>
Inheritance diagram for Approach_actor_action:


Public Member Functions | |
| Approach_actor_action (PathFinder *p, Game_object *d) | |
| virtual int | handle_event (Actor *actor) |
Private Attributes | |
| Game_object * | dest_obj |
| Tile_coord | orig_dest_pos |
| int | cur_step |
| int | check_step |
Definition at line 126 of file actions.h.
| Approach_actor_action::Approach_actor_action | ( | PathFinder * | p, | |
| Game_object * | d | |||
| ) |
Definition at line 494 of file actions.cc.
| int Approach_actor_action::handle_event | ( | Actor * | actor | ) | [virtual] |
Reimplemented from Path_walking_actor_action.
Definition at line 515 of file actions.cc.
References Path_walking_actor_action::handle_event().
Here is the call graph for this function:

Game_object* Approach_actor_action::dest_obj [private] |
int Approach_actor_action::cur_step [private] |
int Approach_actor_action::check_step [private] |
1.5.1