Dead_body Class Reference

#include <actors.h>

Inheritance diagram for Dead_body:

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Collaboration diagram for Dead_body:

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List of all members.

Public Member Functions

 Dead_body (int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft, int n)
virtual ~Dead_body ()
virtual int get_live_npc_num ()
virtual Game_objectattacked (Actor *attacker, int weapon_shape=0, int ammo_shape=0)

Private Attributes

short npc_num

Detailed Description

Definition at line 594 of file actors.h.


Constructor & Destructor Documentation

Dead_body::Dead_body ( int  shapenum,
int  framenum,
unsigned int  tilex,
unsigned int  tiley,
unsigned int  lft,
int  n 
) [inline]

Definition at line 598 of file actors.h.

Dead_body::~Dead_body (  )  [virtual]

Definition at line 4144 of file actors.cc.


Member Function Documentation

int Dead_body::get_live_npc_num (  )  [virtual]

Reimplemented from Game_object.

Definition at line 4154 of file actors.cc.

Referenced by Usecode_script::exec().

virtual Game_object* Dead_body::attacked ( Actor attacker,
int  weapon_shape = 0,
int  ammo_shape = 0 
) [inline, virtual]

Reimplemented from Game_object.

Definition at line 607 of file actors.h.


Member Data Documentation

short Dead_body::npc_num [private]

Definition at line 596 of file actors.h.


The documentation for this class was generated from the following files:
Generated on Mon Jul 9 14:49:37 2007 for ExultEngine by  doxygen 1.5.1