#include <actors.h>
Inheritance diagram for Dead_body:


Public Member Functions | |
| Dead_body (int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft, int n) | |
| virtual | ~Dead_body () |
| virtual int | get_live_npc_num () |
| virtual Game_object * | attacked (Actor *attacker, int weapon_shape=0, int ammo_shape=0) |
Private Attributes | |
| short | npc_num |
Definition at line 594 of file actors.h.
| Dead_body::Dead_body | ( | int | shapenum, | |
| int | framenum, | |||
| unsigned int | tilex, | |||
| unsigned int | tiley, | |||
| unsigned int | lft, | |||
| int | n | |||
| ) | [inline] |
| int Dead_body::get_live_npc_num | ( | ) | [virtual] |
Reimplemented from Game_object.
Definition at line 4154 of file actors.cc.
Referenced by Usecode_script::exec().
| virtual Game_object* Dead_body::attacked | ( | Actor * | attacker, | |
| int | weapon_shape = 0, |
|||
| int | ammo_shape = 0 | |||
| ) | [inline, virtual] |
short Dead_body::npc_num [private] |
1.5.1