#include <schedule.h>
Inheritance diagram for Desk_schedule:


Public Member Functions | |
| Desk_schedule (Actor *n) | |
| virtual void | now_what () |
Private Attributes | |
| Game_object * | chair |
Definition at line 334 of file schedule.h.
| Desk_schedule::Desk_schedule | ( | Actor * | n | ) |
Definition at line 1493 of file schedule.cc.
| void Desk_schedule::now_what | ( | ) | [virtual] |
Implements Schedule.
Definition at line 1504 of file schedule.cc.
References Actor::bow_frame, Game_object::find_closest(), Exult_server::npc, Sit_schedule::set_action(), Actor::sit_frame, Stand_up(), and Actor::standing.
Here is the call graph for this function:

Game_object* Desk_schedule::chair [private] |
Definition at line 336 of file schedule.h.
1.5.1