#include <monstinf.h>
Collaboration diagram for Equip_record:

Public Member Functions | |
| Equip_record () | |
| void | set (int i, int shnum, int prob, int quant) |
| Equip_element & | get (int i) |
Private Attributes | |
| Equip_element | elements [10] |
Friends | |
| class | Monster_info |
| class | Monster_actor |
Definition at line 64 of file monstinf.h.
| Equip_record::Equip_record | ( | ) | [inline] |
Definition at line 70 of file monstinf.h.
| void Equip_record::set | ( | int | i, | |
| int | shnum, | |||
| int | prob, | |||
| int | quant | |||
| ) | [inline] |
Definition at line 73 of file monstinf.h.
References elements, and Equip_element::set().
Here is the call graph for this function:

| Equip_element& Equip_record::get | ( | int | i | ) | [inline] |
Definition at line 75 of file monstinf.h.
References elements.
Referenced by ExultStudio::init_equip_window(), ExultStudio::save_equip_window(), and Shapes_vga_file::write_info().
friend class Monster_info [friend] |
Definition at line 68 of file monstinf.h.
friend class Monster_actor [friend] |
Definition at line 69 of file monstinf.h.
Equip_element Equip_record::elements[10] [private] |
1.5.1