#include <animate.h>
Inheritance diagram for Field_frame_animator:


Public Member Functions | |
| Field_frame_animator (Game_object *o, int rcy) | |
| virtual void | handle_event (unsigned long time, long udata) |
Private Attributes | |
| unsigned char | frames |
| unsigned char | recycle |
| bool | activated |
Friends | |
| class | Field_object |
Definition at line 99 of file animate.h.
| Field_frame_animator::Field_frame_animator | ( | Game_object * | o, | |
| int | rcy | |||
| ) |
| void Field_frame_animator::handle_event | ( | unsigned long | time, | |
| long | udata | |||
| ) | [virtual] |
Implements Time_sensitive.
Definition at line 575 of file animate.cc.
References Time_queue::add(), Game_window::add_dirty(), Game_window::get_tqueue(), gwin, and Exult_server::obj.
Here is the call graph for this function:

friend class Field_object [friend] |
unsigned char Field_frame_animator::frames [private] |
unsigned char Field_frame_animator::recycle [private] |
bool Field_frame_animator::activated [private] |
1.5.1