#include <actions.h>
Inheritance diagram for Frames_actor_action:


Public Member Functions | |
| Frames_actor_action (signed char *f, int c, int spd=200, Game_object *o=0) | |
| virtual | ~Frames_actor_action () |
| virtual int | handle_event (Actor *actor) |
| int | get_index () |
Private Attributes | |
| signed char * | frames |
| int | cnt |
| int | index |
| int | speed |
| Game_object * | obj |
Definition at line 206 of file actions.h.
| Frames_actor_action::Frames_actor_action | ( | signed char * | f, | |
| int | c, | |||
| int | spd = 200, |
|||
| Game_object * | o = 0 | |||
| ) |
Definition at line 700 of file actions.cc.
| virtual Frames_actor_action::~Frames_actor_action | ( | ) | [inline, virtual] |
| int Frames_actor_action::handle_event | ( | Actor * | actor | ) | [virtual] |
Implements Actor_action.
Reimplemented in Sit_actor_action.
Definition at line 718 of file actions.cc.
References Actor::change_frame(), Game_object::change_frame(), Game_window::get_instance(), gwin, and Exult_server::obj.
Referenced by Sit_actor_action::handle_event().
Here is the call graph for this function:

| int Frames_actor_action::get_index | ( | ) | [inline] |
signed char* Frames_actor_action::frames [private] |
Reimplemented in Sit_actor_action.
Definition at line 208 of file actions.h.
Referenced by ~Frames_actor_action().
int Frames_actor_action::cnt [private] |
int Frames_actor_action::index [private] |
int Frames_actor_action::speed [private] |
Game_object* Frames_actor_action::obj [private] |
1.5.1