

Public Member Functions | |
| Npc_sleep_timer (Npc_timer_list *l) | |
| virtual | ~Npc_sleep_timer () |
| void | handle_event (unsigned long curtime, long udata) |
Private Attributes | |
| uint32 | end_time |
Definition at line 82 of file npctime.cc.
| Npc_sleep_timer::Npc_sleep_timer | ( | Npc_timer_list * | l | ) | [inline] |
Definition at line 86 of file npctime.cc.
References end_time, and Game::get_ticks().
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| virtual Npc_sleep_timer::~Npc_sleep_timer | ( | ) | [inline, virtual] |
| void Npc_sleep_timer::handle_event | ( | unsigned long | curtime, | |
| long | udata | |||
| ) | [virtual] |
Implements Time_sensitive.
Definition at line 417 of file npctime.cc.
References Time_queue::add(), Obj_flags::asleep, Game_window::get_tqueue(), gwin, Exult_server::npc, Schedule::sleep, Actor::sleep_frame, and Actor::standing.
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uint32 Npc_sleep_timer::end_time [private] |
1.5.1