Npc_sleep_timer Class Reference

Inheritance diagram for Npc_sleep_timer:

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Collaboration diagram for Npc_sleep_timer:

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List of all members.

Public Member Functions

 Npc_sleep_timer (Npc_timer_list *l)
virtual ~Npc_sleep_timer ()
void handle_event (unsigned long curtime, long udata)

Private Attributes

uint32 end_time

Detailed Description

Definition at line 82 of file npctime.cc.


Constructor & Destructor Documentation

Npc_sleep_timer::Npc_sleep_timer ( Npc_timer_list l  )  [inline]

Definition at line 86 of file npctime.cc.

References end_time, and Game::get_ticks().

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virtual Npc_sleep_timer::~Npc_sleep_timer (  )  [inline, virtual]

Definition at line 90 of file npctime.cc.

References Npc_timer::list, and Npc_timer_list::sleep.


Member Function Documentation

void Npc_sleep_timer::handle_event ( unsigned long  curtime,
long  udata 
) [virtual]

Implements Time_sensitive.

Definition at line 417 of file npctime.cc.

References Time_queue::add(), Obj_flags::asleep, Game_window::get_tqueue(), gwin, Exult_server::npc, Schedule::sleep, Actor::sleep_frame, and Actor::standing.

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Member Data Documentation

uint32 Npc_sleep_timer::end_time [private]

Definition at line 84 of file npctime.cc.

Referenced by Npc_sleep_timer().


The documentation for this class was generated from the following file:
Generated on Mon Jul 9 15:00:19 2007 for ExultEngine by  doxygen 1.5.1