#include <actions.h>
Inheritance diagram for Object_animate_actor_action:


Public Member Functions | |
| Object_animate_actor_action (Game_object *o, int cy, int spd) | |
| Object_animate_actor_action (Game_object *o, int nframes, int cy, int spd) | |
| virtual int | handle_event (Actor *actor) |
Private Attributes | |
| Game_object * | obj |
| int | nframes |
| int | cycles |
| int | speed |
Definition at line 271 of file actions.h.
| Object_animate_actor_action::Object_animate_actor_action | ( | Game_object * | o, | |
| int | cy, | |||
| int | spd | |||
| ) |
Definition at line 802 of file actions.cc.
References Game_window::get_instance(), gwin, and Exult_server::obj.
Here is the call graph for this function:

| Object_animate_actor_action::Object_animate_actor_action | ( | Game_object * | o, | |
| int | nframes, | |||
| int | cy, | |||
| int | spd | |||
| ) |
Definition at line 813 of file actions.cc.
| int Object_animate_actor_action::handle_event | ( | Actor * | actor | ) | [virtual] |
Game_object* Object_animate_actor_action::obj [private] |
int Object_animate_actor_action::nframes [private] |
int Object_animate_actor_action::cycles [private] |
int Object_animate_actor_action::speed [private] |
1.5.1