Object_animate_actor_action Class Reference

#include <actions.h>

Inheritance diagram for Object_animate_actor_action:

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Collaboration diagram for Object_animate_actor_action:

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List of all members.

Public Member Functions

 Object_animate_actor_action (Game_object *o, int cy, int spd)
 Object_animate_actor_action (Game_object *o, int nframes, int cy, int spd)
virtual int handle_event (Actor *actor)

Private Attributes

Game_objectobj
int nframes
int cycles
int speed

Detailed Description

Definition at line 271 of file actions.h.


Constructor & Destructor Documentation

Object_animate_actor_action::Object_animate_actor_action ( Game_object o,
int  cy,
int  spd 
)

Definition at line 802 of file actions.cc.

References Game_window::get_instance(), gwin, and Exult_server::obj.

Here is the call graph for this function:

Object_animate_actor_action::Object_animate_actor_action ( Game_object o,
int  nframes,
int  cy,
int  spd 
)

Definition at line 813 of file actions.cc.


Member Function Documentation

int Object_animate_actor_action::handle_event ( Actor actor  )  [virtual]

Implements Actor_action.

Definition at line 827 of file actions.cc.

References Exult_server::obj.


Member Data Documentation

Game_object* Object_animate_actor_action::obj [private]

Definition at line 273 of file actions.h.

int Object_animate_actor_action::nframes [private]

Definition at line 274 of file actions.h.

int Object_animate_actor_action::cycles [private]

Definition at line 275 of file actions.h.

int Object_animate_actor_action::speed [private]

Definition at line 276 of file actions.h.


The documentation for this class was generated from the following files:
Generated on Mon Jul 9 15:00:36 2007 for ExultEngine by  doxygen 1.5.1