Sit_actor_action Member List

This is the complete list of members for Sit_actor_action, including all inherited members.

Actor_action()Actor_action [inline]
as_usecode_path()Actor_action [inline, virtual]
chairSit_actor_action [private]
chairlocSit_actor_action [private]
create_action_sequence(Actor *actor, Tile_coord dest, Actor_action *when_there, bool from_off_screen=false)Actor_action [static]
emanGame_singletons [protected, static]
following_smart_path()Actor_action [inline, virtual]
framesSit_actor_action [private]
Frames_actor_action(signed char *f, int c, int spd=200, Game_object *o=0)Frames_actor_action
gclockGame_singletons [protected, static]
get_dest(Tile_coord &dest)Actor_action [inline, virtual]
get_index()Frames_actor_action [inline]
get_partyActor_action [protected]
get_sitloc() constSit_actor_action [inline]
gmapGame_singletons [protected, static]
gumpmanGame_singletons [protected, static]
gwinGame_singletons [protected, static]
handle_event(Actor *actor)Sit_actor_action [virtual]
handle_event_safely(Actor *actor, bool &deleted)Actor_action
init(Game_object *chairobj, Actor *actor)Sit_actor_action [inline, private]
Game_singletons::init(Game_window *g)Game_singletons [static]
is_occupied(Tile_coord sitloc, Actor *actor)Sit_actor_action [inline, private, static]
is_occupied(Game_object *chair, Actor *actor)Sit_actor_action [inline, static]
offsetsSit_actor_action [private, static]
palGame_singletons [protected, static]
partymanGame_singletons [protected, static]
seqActor_action [protected]
set_get_party(bool tf=true)Actor_action [inline]
Sit_actor_action(Game_object *o, Actor *actor)Sit_actor_action [inline]
sitlocSit_actor_action [private]
smanGame_singletons [protected, static]
stop(Actor *actor)Actor_action [inline, virtual]
ucmachineGame_singletons [protected, static]
walk_to_tile(Actor *npc, Tile_coord src, Tile_coord dest, int dist=0)Actor_action [virtual]
~Actor_action()Actor_action [inline, virtual]
~Frames_actor_action()Frames_actor_action [inline, virtual]


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