#include <schedule.h>
Inheritance diagram for Street_maintenance_schedule:


Public Member Functions | |
| Street_maintenance_schedule (Actor *n, Actor_action *p, Game_object *o) | |
| virtual void | now_what () |
| virtual int | get_actual_type (Actor *npc) |
Private Attributes | |
| Game_object * | obj |
| int | shapenum |
| int | framenum |
| Actor_action * | paction |
Definition at line 107 of file schedule.h.
| Street_maintenance_schedule::Street_maintenance_schedule | ( | Actor * | n, | |
| Actor_action * | p, | |||
| Game_object * | o | |||
| ) |
Definition at line 173 of file schedule.cc.
| void Street_maintenance_schedule::now_what | ( | ) | [virtual] |
Implements Schedule.
Definition at line 187 of file schedule.cc.
References BLACK_GATE, first_close_shutters, first_lamp_on, first_open_shutters, Game::get_game_type(), lamp_off, last_close_shutters, last_lamp_on, last_open_shutters, Exult_server::npc, Exult_server::obj, and Actor::standing.
Here is the call graph for this function:

| int Street_maintenance_schedule::get_actual_type | ( | Actor * | npc | ) | [virtual] |
Game_object* Street_maintenance_schedule::obj [private] |
Definition at line 109 of file schedule.h.
int Street_maintenance_schedule::shapenum [private] |
Definition at line 110 of file schedule.h.
int Street_maintenance_schedule::framenum [private] |
Definition at line 110 of file schedule.h.
Actor_action* Street_maintenance_schedule::paction [private] |
Definition at line 111 of file schedule.h.
1.5.1