#include <actions.h>
Inheritance diagram for Usecode_actor_action:


Public Member Functions | |
| Usecode_actor_action (int f, Game_object *i, int ev) | |
| virtual int | handle_event (Actor *actor) |
Private Attributes | |
| int | fun |
| Game_object * | item |
| int | eventid |
Definition at line 227 of file actions.h.
| Usecode_actor_action::Usecode_actor_action | ( | int | f, | |
| Game_object * | i, | |||
| int | ev | |||
| ) | [inline] |
| int Usecode_actor_action::handle_event | ( | Actor * | actor | ) | [virtual] |
Implements Actor_action.
Definition at line 684 of file actions.cc.
References Usecode_machine::call_usecode(), Game_window::get_instance(), Game_window::get_usecode(), gwin, and Game_window::set_all_dirty().
Here is the call graph for this function:

int Usecode_actor_action::fun [private] |
Game_object* Usecode_actor_action::item [private] |
int Usecode_actor_action::eventid [private] |
1.5.1