#include <animate.h>
Inheritance diagram for Wiggle_animator:


Public Member Functions | |
| Wiggle_animator (Game_object *o) | |
| virtual void | handle_event (unsigned long time, long udata) |
Definition at line 114 of file animate.h.
| Wiggle_animator::Wiggle_animator | ( | Game_object * | o | ) | [inline] |
| void Wiggle_animator::handle_event | ( | unsigned long | time, | |
| long | udata | |||
| ) | [virtual] |
Implements Time_sensitive.
Definition at line 604 of file animate.cc.
References Time_queue::add(), Game_window::add_dirty(), Game_window::get_tqueue(), gwin, Exult_server::obj, Tile_coord::tx, Tile_coord::ty, and Tile_coord::tz.
Here is the call graph for this function:

1.5.1