fnames.h File Reference

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Defines

#define FNAMES_H   1
#define USER_CONFIGURATION_FILE   "exult.cfg"
#define GAMEDAT   "<GAMEDAT>/"
#define SHAPES_VGA   "<STATIC>/shapes.vga"
#define PATCH_SHAPES   "<PATCH>/shapes.vga"
#define FACES_VGA   "<STATIC>/faces.vga"
#define PATCH_FACES   "<PATCH>/faces.vga"
#define GUMPS_VGA   "<STATIC>/gumps.vga"
#define PATCH_GUMPS   "<PATCH>/gumps.vga"
#define FONTS_VGA   "<STATIC>/fonts.vga"
#define PATCH_FONTS   "<PATCH>/fonts.vga"
#define SPRITES_VGA   "<STATIC>/sprites.vga"
#define PATCH_SPRITES   "<PATCH>/sprites.vga"
#define MAINSHP_FLX   "<STATIC>/mainshp.flx"
#define ENDSHAPE_FLX   "<STATIC>/endshape.flx"
#define SHPDIMS   "<STATIC>/shpdims.dat"
#define PATCH_SHPDIMS   "<PATCH>/shpdims.dat"
#define TFA   "<STATIC>/tfa.dat"
#define PATCH_TFA   "<PATCH>/tfa.dat"
#define WGTVOL   "<STATIC>/wgtvol.dat"
#define PATCH_WGTVOL   "<PATCH>/wgtvol.dat"
#define U7CHUNKS   "<STATIC>/u7chunks"
#define PATCH_U7CHUNKS   "<PATCH>/u7chunks"
#define U7MAP   "<STATIC>/u7map"
#define PATCH_U7MAP   "<PATCH>/u7map"
#define TEXT_FLX   "<STATIC>/text.flx"
#define PATCH_TEXT   "<PATCH>/text.flx"
#define EXULTMSG   "<DATA>/exultmsg.txt"
#define U7IFIX   "<STATIC>/u7ifix"
#define PATCH_U7IFIX   "<PATCH>/u7ifix"
#define U7IREG   "<GAMEDAT>/u7ireg"
#define PALETTES_FLX   "<STATIC>/palettes.flx"
#define U7NBUF_DAT   "<GAMEDAT>/u7nbuf.dat"
#define NPC_DAT   "<GAMEDAT>/npc.dat"
#define MONSNPCS   "<GAMEDAT>/monsnpcs.dat"
#define USEDAT   "<GAMEDAT>/usecode.dat"
#define USEVARS   "<GAMEDAT>/usecode.var"
#define FLAGINIT   "<GAMEDAT>/flaginit"
#define GWINDAT   "<GAMEDAT>/gamewin.dat"
#define GSCHEDULE   "<GAMEDAT>/schedule.dat"
#define SCHEDULE_DAT   "<STATIC>/schedule.dat"
#define SHPDIMS_DAT   "<STATIC>/shpdims.dat"
#define INITGAME   "<STATIC>/initgame.dat"
#define PATCH_INITGAME   "<PATCH>/initgame.dat"
#define USECODE   "<STATIC>/usecode"
#define PATCH_USECODE   "<PATCH>/usecode"
#define POINTERS   "<STATIC>/pointers.shp"
#define PATCH_POINTERS   "<PATCH>/pointers.shp"
#define MAINMUS   "<STATIC>/mt32mus.dat"
#define MAINMUS_AD   "<STATIC>/adlibmus.dat"
#define INTROMUS   "<STATIC>/intrordm.dat"
#define INTROMUS_AD   "<STATIC>/introadm.dat"
#define XMIDI_MT   "<STATIC>/xmidi.mt"
#define U7SPEECH   "<STATIC>/u7speech.spc"
#define SISPEECH   "<STATIC>/sispeech.spc"
#define XFORMTBL   "<STATIC>/xform.tbl"
#define MONSTERS   "<STATIC>/monsters.dat"
#define PATCH_MONSTERS   "<PATCH>/monsters.dat"
#define EQUIP   "<STATIC>/equip.dat"
#define PATCH_EQUIP   "<PATCH>/equip.dat"
#define READY   "<STATIC>/ready.dat"
#define PATCH_READY   "<PATCH>/ready.dat"
#define WIHH   "<STATIC>/wihh.dat"
#define PATCH_WIHH   "<PATCH>/wihh.dat"
#define IDENTITY   "<GAMEDAT>/identity"
#define ENDGAME   "<STATIC>/endgame.dat"
#define ENDSCORE_XMI   "<STATIC>/endscore.xmi"
#define MIDITMPFILE   "u7midi"
#define MIDISFXFILE   "u7sfx"
#define SAVENAME   "<SAVEGAME>/exult%02d%s.sav"
#define SAVENAME2   "<SAVEGAME>/exult*%s.sav"
#define INTROSND   "<STATIC>/introsnd.dat"
#define PATCH_ARMOR   "<PATCH>/armor.dat"
#define ARMOR   "<STATIC>/armor.dat"
#define WEAPONS   "<STATIC>/weapons.dat"
#define PATCH_WEAPONS   "<PATCH>/weapons.dat"
#define AMMO   "<STATIC>/ammo.dat"
#define PATCH_AMMO   "<PATCH>/ammo.dat"
#define PAPERDOL   "<STATIC>/paperdol.vga"
#define PATCH_PAPERDOL   "<PATCH>/paperdol.vga"
#define OCCLUDE   "<STATIC>/occlude.dat"
#define PATCH_OCCLUDE   "<PATCH>/occlude.dat"
#define GSCRNSHOT   "<GAMEDAT>/scrnshot.shp"
#define GSAVEINFO   "<GAMEDAT>/saveinfo.dat"
#define GEXULTVER   "<GAMEDAT>/exult.ver"
#define GNEWGAMEVER   "<GAMEDAT>/newgame.ver"
#define KEYRINGDAT   "<GAMEDAT>/keyring.dat"
#define NUM_FONTS   (20)


Define Documentation

#define AMMO   "<STATIC>/ammo.dat"

Definition at line 114 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define ARMOR   "<STATIC>/armor.dat"

Definition at line 111 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define ENDGAME   "<STATIC>/endgame.dat"

Definition at line 103 of file fnames.h.

Referenced by BG_Game::BG_Game(), and BG_Game::end_game().

#define ENDSCORE_XMI   "<STATIC>/endscore.xmi"

Definition at line 104 of file fnames.h.

Referenced by BG_Game::end_game().

#define ENDSHAPE_FLX   "<STATIC>/endshape.flx"

Definition at line 52 of file fnames.h.

#define EQUIP   "<STATIC>/equip.dat"

Definition at line 96 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define EXULTMSG   "<DATA>/exultmsg.txt"

Definition at line 65 of file fnames.h.

Referenced by Game_window::init_files().

#define FACES_VGA   "<STATIC>/faces.vga"

Definition at line 43 of file fnames.h.

Referenced by Shape_manager::load(), SI_Game::new_game(), and Shape_manager::reload_shapes().

#define FLAGINIT   "<GAMEDAT>/flaginit"

Definition at line 75 of file fnames.h.

Referenced by Usecode_internal::read(), Game_window::restore_gamedat(), and Usecode_internal::write().

#define FNAMES_H   1

Definition at line 23 of file fnames.h.

#define FONTS_VGA   "<STATIC>/fonts.vga"

Definition at line 47 of file fnames.h.

Referenced by BG_Game::BG_Game(), and Fonts_vga_file::init().

#define GAMEDAT   "<GAMEDAT>/"

Definition at line 40 of file fnames.h.

Referenced by Game_window::get_saveinfo(), and Game_window::restore_gamedat().

#define GEXULTVER   "<GAMEDAT>/exult.ver"

Definition at line 123 of file fnames.h.

Referenced by Game_window::restore_gamedat(), and Game_window::write_saveinfo().

#define GNEWGAMEVER   "<GAMEDAT>/newgame.ver"

Definition at line 124 of file fnames.h.

Referenced by Game_window::init_gamedat(), Game_window::restore_gamedat(), and Game_window::write_saveinfo().

#define GSAVEINFO   "<GAMEDAT>/saveinfo.dat"

Definition at line 122 of file fnames.h.

Referenced by Game_window::get_saveinfo(), Game_window::restore_gamedat(), and Game_window::write_saveinfo().

#define GSCHEDULE   "<GAMEDAT>/schedule.dat"

Definition at line 77 of file fnames.h.

Referenced by Game_window::read_schedules(), Game_window::restore_gamedat(), and Game_window::write_schedules().

#define GSCRNSHOT   "<GAMEDAT>/scrnshot.shp"

Definition at line 121 of file fnames.h.

Referenced by Game_window::get_saveinfo(), Game_window::restore_gamedat(), and Game_window::write_saveinfo().

#define GUMPS_VGA   "<STATIC>/gumps.vga"

Definition at line 45 of file fnames.h.

Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().

#define GWINDAT   "<GAMEDAT>/gamewin.dat"

Definition at line 76 of file fnames.h.

Referenced by Game_window::read_gwin(), Game_window::restore_gamedat(), and Game_window::write_gwin().

#define IDENTITY   "<GAMEDAT>/identity"

Definition at line 102 of file fnames.h.

Referenced by Game_window::init_gamedat(), Game_window::restore_gamedat(), and Game::show_menu().

#define INITGAME   "<STATIC>/initgame.dat"

Definition at line 80 of file fnames.h.

Referenced by Game::create_game(), Game_window::init_gamedat(), and Game_window::restore_gamedat().

#define INTROMUS   "<STATIC>/intrordm.dat"

Definition at line 88 of file fnames.h.

Referenced by MyMidiPlayer::MyMidiPlayer().

#define INTROMUS_AD   "<STATIC>/introadm.dat"

Definition at line 89 of file fnames.h.

Referenced by MyMidiPlayer::MyMidiPlayer().

#define INTROSND   "<STATIC>/introsnd.dat"

Definition at line 109 of file fnames.h.

Referenced by BG_Game::scene_guardian().

#define KEYRINGDAT   "<GAMEDAT>/keyring.dat"

Definition at line 125 of file fnames.h.

Referenced by Keyring::read(), Game_window::restore_gamedat(), and Keyring::write().

#define MAINMUS   "<STATIC>/mt32mus.dat"

Definition at line 86 of file fnames.h.

Referenced by MyMidiPlayer::MyMidiPlayer().

#define MAINMUS_AD   "<STATIC>/adlibmus.dat"

Definition at line 87 of file fnames.h.

Referenced by MyMidiPlayer::MyMidiPlayer().

#define MAINSHP_FLX   "<STATIC>/mainshp.flx"

Definition at line 51 of file fnames.h.

Referenced by BG_Game::BG_Game(), BG_Game::end_game(), Game::Game(), BG_Game::scene_guardian(), Game_window::setup_load_palette(), SI_Game::show_credits(), BG_Game::show_credits(), Game::show_menu(), SI_Game::show_quotes(), BG_Game::show_quotes(), SI_Game::SI_Game(), and SI_Game::top_menu().

#define MIDISFXFILE   "u7sfx"

Definition at line 106 of file fnames.h.

#define MIDITMPFILE   "u7midi"

Definition at line 105 of file fnames.h.

Referenced by Mixer_MidiOut::start_track().

#define MONSNPCS   "<GAMEDAT>/monsnpcs.dat"

Definition at line 72 of file fnames.h.

Referenced by Game_window::read_npcs(), Game_window::restore_gamedat(), and Game_window::write_npcs().

#define MONSTERS   "<STATIC>/monsters.dat"

Definition at line 94 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define NPC_DAT   "<GAMEDAT>/npc.dat"

Definition at line 71 of file fnames.h.

Referenced by Game_window::init_gamedat(), Game_window::read_npcs(), Game_window::restore_gamedat(), and Game_window::write_npcs().

#define NUM_FONTS   (20)

Definition at line 127 of file fnames.h.

#define OCCLUDE   "<STATIC>/occlude.dat"

Definition at line 118 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define PALETTES_FLX   "<STATIC>/palettes.flx"

Definition at line 69 of file fnames.h.

Referenced by BG_Game::BG_Game(), Game_window::double_clicked(), Palette::fade(), Shape_manager::load(), Palette::set(), Set_renderer(), and SI_Game::SI_Game().

#define PAPERDOL   "<STATIC>/paperdol.vga"

Definition at line 116 of file fnames.h.

Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().

#define PATCH_AMMO   "<PATCH>/ammo.dat"

Definition at line 115 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_ARMOR   "<PATCH>/armor.dat"

Definition at line 110 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_EQUIP   "<PATCH>/equip.dat"

Definition at line 97 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_FACES   "<PATCH>/faces.vga"

Definition at line 44 of file fnames.h.

Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().

#define PATCH_FONTS   "<PATCH>/fonts.vga"

Definition at line 48 of file fnames.h.

Referenced by Fonts_vga_file::init().

#define PATCH_GUMPS   "<PATCH>/gumps.vga"

Definition at line 46 of file fnames.h.

Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().

#define PATCH_INITGAME   "<PATCH>/initgame.dat"

Definition at line 81 of file fnames.h.

Referenced by Game_window::init_gamedat(), and Game_window::write_map().

#define PATCH_MONSTERS   "<PATCH>/monsters.dat"

Definition at line 95 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_OCCLUDE   "<PATCH>/occlude.dat"

Definition at line 119 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_PAPERDOL   "<PATCH>/paperdol.vga"

Definition at line 117 of file fnames.h.

Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().

#define PATCH_POINTERS   "<PATCH>/pointers.shp"

Definition at line 85 of file fnames.h.

Referenced by Mouse::Mouse().

#define PATCH_READY   "<PATCH>/ready.dat"

Definition at line 99 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_SHAPES   "<PATCH>/shapes.vga"

Definition at line 42 of file fnames.h.

Referenced by Shapes_vga_file::init().

#define PATCH_SHPDIMS   "<PATCH>/shpdims.dat"

Definition at line 54 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_SPRITES   "<PATCH>/sprites.vga"

Definition at line 50 of file fnames.h.

Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().

#define PATCH_TEXT   "<PATCH>/text.flx"

Definition at line 64 of file fnames.h.

Referenced by Game_window::init_files().

#define PATCH_TFA   "<PATCH>/tfa.dat"

Definition at line 56 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_U7CHUNKS   "<PATCH>/u7chunks"

Definition at line 60 of file fnames.h.

Referenced by Game_map::init(), and Game_map::write_static().

#define PATCH_U7IFIX   "<PATCH>/u7ifix"

Definition at line 67 of file fnames.h.

Referenced by Game_map::get_ifix_objects(), and Game_map::write_ifix_objects().

#define PATCH_U7MAP   "<PATCH>/u7map"

Definition at line 62 of file fnames.h.

Referenced by Game_map::init(), and Game_map::write_static().

#define PATCH_USECODE   "<PATCH>/usecode"

Definition at line 83 of file fnames.h.

Referenced by Game_window::reload_usecode(), and Usecode_internal::Usecode_internal().

#define PATCH_WEAPONS   "<PATCH>/weapons.dat"

Definition at line 113 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_WGTVOL   "<PATCH>/wgtvol.dat"

Definition at line 58 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define PATCH_WIHH   "<PATCH>/wihh.dat"

Definition at line 101 of file fnames.h.

Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().

#define POINTERS   "<STATIC>/pointers.shp"

Definition at line 84 of file fnames.h.

Referenced by Mouse::Mouse().

#define READY   "<STATIC>/ready.dat"

Definition at line 98 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define SAVENAME   "<SAVEGAME>/exult%02d%s.sav"

Definition at line 107 of file fnames.h.

Referenced by Game_window::get_saveinfo(), Game_window::read_save_names(), Game_window::restore_gamedat(), and Game_window::save_gamedat().

#define SAVENAME2   "<SAVEGAME>/exult*%s.sav"

Definition at line 108 of file fnames.h.

Referenced by Newfile_gump::LoadSaveGameDetails().

#define SCHEDULE_DAT   "<STATIC>/schedule.dat"

Definition at line 78 of file fnames.h.

Referenced by Game_window::read_schedules(), and Game_window::revert_schedules().

#define SHAPES_VGA   "<STATIC>/shapes.vga"

Definition at line 41 of file fnames.h.

Referenced by Shapes_vga_file::init().

#define SHPDIMS   "<STATIC>/shpdims.dat"

Definition at line 53 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define SHPDIMS_DAT   "<STATIC>/shpdims.dat"

Definition at line 79 of file fnames.h.

#define SISPEECH   "<STATIC>/sispeech.spc"

Definition at line 92 of file fnames.h.

Referenced by Audio::start_speech().

#define SPRITES_VGA   "<STATIC>/sprites.vga"

Definition at line 49 of file fnames.h.

Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().

#define TEXT_FLX   "<STATIC>/text.flx"

Definition at line 63 of file fnames.h.

Referenced by Game_window::init_files().

#define TFA   "<STATIC>/tfa.dat"

Definition at line 55 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define U7CHUNKS   "<STATIC>/u7chunks"

Definition at line 59 of file fnames.h.

Referenced by Game_map::init(), and Game_map::write_static().

#define U7IFIX   "<STATIC>/u7ifix"

Definition at line 66 of file fnames.h.

Referenced by Game_map::get_ifix_objects().

#define U7IREG   "<GAMEDAT>/u7ireg"

Definition at line 68 of file fnames.h.

Referenced by Game_map::get_ireg_objects(), Game_window::save_gamedat(), Game_map::write_ireg(), and Game_map::write_ireg_objects().

#define U7MAP   "<STATIC>/u7map"

Definition at line 61 of file fnames.h.

Referenced by Game_map::init(), and Game_map::write_static().

#define U7NBUF_DAT   "<GAMEDAT>/u7nbuf.dat"

Definition at line 70 of file fnames.h.

Referenced by Game_window::init_gamedat(), and Game_window::restore_gamedat().

#define U7SPEECH   "<STATIC>/u7speech.spc"

Definition at line 91 of file fnames.h.

Referenced by Audio::start_speech().

#define USECODE   "<STATIC>/usecode"

Definition at line 82 of file fnames.h.

Referenced by Usecode_internal::Usecode_internal().

#define USEDAT   "<GAMEDAT>/usecode.dat"

Definition at line 73 of file fnames.h.

Referenced by Usecode_internal::read(), Game_window::restore_gamedat(), and Usecode_internal::write().

#define USER_CONFIGURATION_FILE   "exult.cfg"

Definition at line 30 of file fnames.h.

Referenced by exult_main(), and ExultStudio::ExultStudio().

#define USEVARS   "<GAMEDAT>/usecode.var"

Definition at line 74 of file fnames.h.

Referenced by Usecode_internal::read(), Game_window::restore_gamedat(), and Usecode_internal::write().

#define WEAPONS   "<STATIC>/weapons.dat"

Definition at line 112 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define WGTVOL   "<STATIC>/wgtvol.dat"

Definition at line 57 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define WIHH   "<STATIC>/wihh.dat"

Definition at line 100 of file fnames.h.

Referenced by Shapes_vga_file::read_info().

#define XFORMTBL   "<STATIC>/xform.tbl"

Definition at line 93 of file fnames.h.

Referenced by Game_window::double_clicked(), and Shape_manager::load().

#define XMIDI_MT   "<STATIC>/xmidi.mt"

Definition at line 90 of file fnames.h.


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