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Defines | |
| #define | FNAMES_H 1 |
| #define | USER_CONFIGURATION_FILE "exult.cfg" |
| #define | GAMEDAT "<GAMEDAT>/" |
| #define | SHAPES_VGA "<STATIC>/shapes.vga" |
| #define | PATCH_SHAPES "<PATCH>/shapes.vga" |
| #define | FACES_VGA "<STATIC>/faces.vga" |
| #define | PATCH_FACES "<PATCH>/faces.vga" |
| #define | GUMPS_VGA "<STATIC>/gumps.vga" |
| #define | PATCH_GUMPS "<PATCH>/gumps.vga" |
| #define | FONTS_VGA "<STATIC>/fonts.vga" |
| #define | PATCH_FONTS "<PATCH>/fonts.vga" |
| #define | SPRITES_VGA "<STATIC>/sprites.vga" |
| #define | PATCH_SPRITES "<PATCH>/sprites.vga" |
| #define | MAINSHP_FLX "<STATIC>/mainshp.flx" |
| #define | ENDSHAPE_FLX "<STATIC>/endshape.flx" |
| #define | SHPDIMS "<STATIC>/shpdims.dat" |
| #define | PATCH_SHPDIMS "<PATCH>/shpdims.dat" |
| #define | TFA "<STATIC>/tfa.dat" |
| #define | PATCH_TFA "<PATCH>/tfa.dat" |
| #define | WGTVOL "<STATIC>/wgtvol.dat" |
| #define | PATCH_WGTVOL "<PATCH>/wgtvol.dat" |
| #define | U7CHUNKS "<STATIC>/u7chunks" |
| #define | PATCH_U7CHUNKS "<PATCH>/u7chunks" |
| #define | U7MAP "<STATIC>/u7map" |
| #define | PATCH_U7MAP "<PATCH>/u7map" |
| #define | TEXT_FLX "<STATIC>/text.flx" |
| #define | PATCH_TEXT "<PATCH>/text.flx" |
| #define | EXULTMSG "<DATA>/exultmsg.txt" |
| #define | U7IFIX "<STATIC>/u7ifix" |
| #define | PATCH_U7IFIX "<PATCH>/u7ifix" |
| #define | U7IREG "<GAMEDAT>/u7ireg" |
| #define | PALETTES_FLX "<STATIC>/palettes.flx" |
| #define | U7NBUF_DAT "<GAMEDAT>/u7nbuf.dat" |
| #define | NPC_DAT "<GAMEDAT>/npc.dat" |
| #define | MONSNPCS "<GAMEDAT>/monsnpcs.dat" |
| #define | USEDAT "<GAMEDAT>/usecode.dat" |
| #define | USEVARS "<GAMEDAT>/usecode.var" |
| #define | FLAGINIT "<GAMEDAT>/flaginit" |
| #define | GWINDAT "<GAMEDAT>/gamewin.dat" |
| #define | GSCHEDULE "<GAMEDAT>/schedule.dat" |
| #define | SCHEDULE_DAT "<STATIC>/schedule.dat" |
| #define | SHPDIMS_DAT "<STATIC>/shpdims.dat" |
| #define | INITGAME "<STATIC>/initgame.dat" |
| #define | PATCH_INITGAME "<PATCH>/initgame.dat" |
| #define | USECODE "<STATIC>/usecode" |
| #define | PATCH_USECODE "<PATCH>/usecode" |
| #define | POINTERS "<STATIC>/pointers.shp" |
| #define | PATCH_POINTERS "<PATCH>/pointers.shp" |
| #define | MAINMUS "<STATIC>/mt32mus.dat" |
| #define | MAINMUS_AD "<STATIC>/adlibmus.dat" |
| #define | INTROMUS "<STATIC>/intrordm.dat" |
| #define | INTROMUS_AD "<STATIC>/introadm.dat" |
| #define | XMIDI_MT "<STATIC>/xmidi.mt" |
| #define | U7SPEECH "<STATIC>/u7speech.spc" |
| #define | SISPEECH "<STATIC>/sispeech.spc" |
| #define | XFORMTBL "<STATIC>/xform.tbl" |
| #define | MONSTERS "<STATIC>/monsters.dat" |
| #define | PATCH_MONSTERS "<PATCH>/monsters.dat" |
| #define | EQUIP "<STATIC>/equip.dat" |
| #define | PATCH_EQUIP "<PATCH>/equip.dat" |
| #define | READY "<STATIC>/ready.dat" |
| #define | PATCH_READY "<PATCH>/ready.dat" |
| #define | WIHH "<STATIC>/wihh.dat" |
| #define | PATCH_WIHH "<PATCH>/wihh.dat" |
| #define | IDENTITY "<GAMEDAT>/identity" |
| #define | ENDGAME "<STATIC>/endgame.dat" |
| #define | ENDSCORE_XMI "<STATIC>/endscore.xmi" |
| #define | MIDITMPFILE "u7midi" |
| #define | MIDISFXFILE "u7sfx" |
| #define | SAVENAME "<SAVEGAME>/exult%02d%s.sav" |
| #define | SAVENAME2 "<SAVEGAME>/exult*%s.sav" |
| #define | INTROSND "<STATIC>/introsnd.dat" |
| #define | PATCH_ARMOR "<PATCH>/armor.dat" |
| #define | ARMOR "<STATIC>/armor.dat" |
| #define | WEAPONS "<STATIC>/weapons.dat" |
| #define | PATCH_WEAPONS "<PATCH>/weapons.dat" |
| #define | AMMO "<STATIC>/ammo.dat" |
| #define | PATCH_AMMO "<PATCH>/ammo.dat" |
| #define | PAPERDOL "<STATIC>/paperdol.vga" |
| #define | PATCH_PAPERDOL "<PATCH>/paperdol.vga" |
| #define | OCCLUDE "<STATIC>/occlude.dat" |
| #define | PATCH_OCCLUDE "<PATCH>/occlude.dat" |
| #define | GSCRNSHOT "<GAMEDAT>/scrnshot.shp" |
| #define | GSAVEINFO "<GAMEDAT>/saveinfo.dat" |
| #define | GEXULTVER "<GAMEDAT>/exult.ver" |
| #define | GNEWGAMEVER "<GAMEDAT>/newgame.ver" |
| #define | KEYRINGDAT "<GAMEDAT>/keyring.dat" |
| #define | NUM_FONTS (20) |
| #define AMMO "<STATIC>/ammo.dat" |
| #define ARMOR "<STATIC>/armor.dat" |
| #define ENDGAME "<STATIC>/endgame.dat" |
| #define ENDSCORE_XMI "<STATIC>/endscore.xmi" |
| #define EQUIP "<STATIC>/equip.dat" |
| #define EXULTMSG "<DATA>/exultmsg.txt" |
| #define FACES_VGA "<STATIC>/faces.vga" |
Definition at line 43 of file fnames.h.
Referenced by Shape_manager::load(), SI_Game::new_game(), and Shape_manager::reload_shapes().
| #define FLAGINIT "<GAMEDAT>/flaginit" |
Definition at line 75 of file fnames.h.
Referenced by Usecode_internal::read(), Game_window::restore_gamedat(), and Usecode_internal::write().
| #define FONTS_VGA "<STATIC>/fonts.vga" |
Definition at line 47 of file fnames.h.
Referenced by BG_Game::BG_Game(), and Fonts_vga_file::init().
| #define GAMEDAT "<GAMEDAT>/" |
Definition at line 40 of file fnames.h.
Referenced by Game_window::get_saveinfo(), and Game_window::restore_gamedat().
| #define GEXULTVER "<GAMEDAT>/exult.ver" |
Definition at line 123 of file fnames.h.
Referenced by Game_window::restore_gamedat(), and Game_window::write_saveinfo().
| #define GNEWGAMEVER "<GAMEDAT>/newgame.ver" |
Definition at line 124 of file fnames.h.
Referenced by Game_window::init_gamedat(), Game_window::restore_gamedat(), and Game_window::write_saveinfo().
| #define GSAVEINFO "<GAMEDAT>/saveinfo.dat" |
Definition at line 122 of file fnames.h.
Referenced by Game_window::get_saveinfo(), Game_window::restore_gamedat(), and Game_window::write_saveinfo().
| #define GSCHEDULE "<GAMEDAT>/schedule.dat" |
Definition at line 77 of file fnames.h.
Referenced by Game_window::read_schedules(), Game_window::restore_gamedat(), and Game_window::write_schedules().
| #define GSCRNSHOT "<GAMEDAT>/scrnshot.shp" |
Definition at line 121 of file fnames.h.
Referenced by Game_window::get_saveinfo(), Game_window::restore_gamedat(), and Game_window::write_saveinfo().
| #define GUMPS_VGA "<STATIC>/gumps.vga" |
Definition at line 45 of file fnames.h.
Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().
| #define GWINDAT "<GAMEDAT>/gamewin.dat" |
Definition at line 76 of file fnames.h.
Referenced by Game_window::read_gwin(), Game_window::restore_gamedat(), and Game_window::write_gwin().
| #define IDENTITY "<GAMEDAT>/identity" |
Definition at line 102 of file fnames.h.
Referenced by Game_window::init_gamedat(), Game_window::restore_gamedat(), and Game::show_menu().
| #define INITGAME "<STATIC>/initgame.dat" |
Definition at line 80 of file fnames.h.
Referenced by Game::create_game(), Game_window::init_gamedat(), and Game_window::restore_gamedat().
| #define INTROMUS "<STATIC>/intrordm.dat" |
| #define INTROMUS_AD "<STATIC>/introadm.dat" |
| #define INTROSND "<STATIC>/introsnd.dat" |
| #define KEYRINGDAT "<GAMEDAT>/keyring.dat" |
Definition at line 125 of file fnames.h.
Referenced by Keyring::read(), Game_window::restore_gamedat(), and Keyring::write().
| #define MAINMUS "<STATIC>/mt32mus.dat" |
| #define MAINMUS_AD "<STATIC>/adlibmus.dat" |
| #define MAINSHP_FLX "<STATIC>/mainshp.flx" |
Definition at line 51 of file fnames.h.
Referenced by BG_Game::BG_Game(), BG_Game::end_game(), Game::Game(), BG_Game::scene_guardian(), Game_window::setup_load_palette(), SI_Game::show_credits(), BG_Game::show_credits(), Game::show_menu(), SI_Game::show_quotes(), BG_Game::show_quotes(), SI_Game::SI_Game(), and SI_Game::top_menu().
| #define MIDITMPFILE "u7midi" |
| #define MONSNPCS "<GAMEDAT>/monsnpcs.dat" |
Definition at line 72 of file fnames.h.
Referenced by Game_window::read_npcs(), Game_window::restore_gamedat(), and Game_window::write_npcs().
| #define MONSTERS "<STATIC>/monsters.dat" |
| #define NPC_DAT "<GAMEDAT>/npc.dat" |
Definition at line 71 of file fnames.h.
Referenced by Game_window::init_gamedat(), Game_window::read_npcs(), Game_window::restore_gamedat(), and Game_window::write_npcs().
| #define OCCLUDE "<STATIC>/occlude.dat" |
| #define PALETTES_FLX "<STATIC>/palettes.flx" |
Definition at line 69 of file fnames.h.
Referenced by BG_Game::BG_Game(), Game_window::double_clicked(), Palette::fade(), Shape_manager::load(), Palette::set(), Set_renderer(), and SI_Game::SI_Game().
| #define PAPERDOL "<STATIC>/paperdol.vga" |
Definition at line 116 of file fnames.h.
Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().
| #define PATCH_AMMO "<PATCH>/ammo.dat" |
Definition at line 115 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_ARMOR "<PATCH>/armor.dat" |
Definition at line 110 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_EQUIP "<PATCH>/equip.dat" |
Definition at line 97 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_FACES "<PATCH>/faces.vga" |
Definition at line 44 of file fnames.h.
Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().
| #define PATCH_FONTS "<PATCH>/fonts.vga" |
| #define PATCH_GUMPS "<PATCH>/gumps.vga" |
Definition at line 46 of file fnames.h.
Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().
| #define PATCH_INITGAME "<PATCH>/initgame.dat" |
Definition at line 81 of file fnames.h.
Referenced by Game_window::init_gamedat(), and Game_window::write_map().
| #define PATCH_MONSTERS "<PATCH>/monsters.dat" |
Definition at line 95 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_OCCLUDE "<PATCH>/occlude.dat" |
Definition at line 119 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_PAPERDOL "<PATCH>/paperdol.vga" |
Definition at line 117 of file fnames.h.
Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().
| #define PATCH_POINTERS "<PATCH>/pointers.shp" |
| #define PATCH_READY "<PATCH>/ready.dat" |
Definition at line 99 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_SHAPES "<PATCH>/shapes.vga" |
| #define PATCH_SHPDIMS "<PATCH>/shpdims.dat" |
Definition at line 54 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_SPRITES "<PATCH>/sprites.vga" |
Definition at line 50 of file fnames.h.
Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().
| #define PATCH_TEXT "<PATCH>/text.flx" |
| #define PATCH_TFA "<PATCH>/tfa.dat" |
Definition at line 56 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_U7CHUNKS "<PATCH>/u7chunks" |
Definition at line 60 of file fnames.h.
Referenced by Game_map::init(), and Game_map::write_static().
| #define PATCH_U7IFIX "<PATCH>/u7ifix" |
Definition at line 67 of file fnames.h.
Referenced by Game_map::get_ifix_objects(), and Game_map::write_ifix_objects().
| #define PATCH_U7MAP "<PATCH>/u7map" |
Definition at line 62 of file fnames.h.
Referenced by Game_map::init(), and Game_map::write_static().
| #define PATCH_USECODE "<PATCH>/usecode" |
Definition at line 83 of file fnames.h.
Referenced by Game_window::reload_usecode(), and Usecode_internal::Usecode_internal().
| #define PATCH_WEAPONS "<PATCH>/weapons.dat" |
Definition at line 113 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_WGTVOL "<PATCH>/wgtvol.dat" |
Definition at line 58 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define PATCH_WIHH "<PATCH>/wihh.dat" |
Definition at line 101 of file fnames.h.
Referenced by Shapes_vga_file::read_info(), and Shapes_vga_file::write_info().
| #define POINTERS "<STATIC>/pointers.shp" |
| #define READY "<STATIC>/ready.dat" |
| #define SAVENAME "<SAVEGAME>/exult%02d%s.sav" |
Definition at line 107 of file fnames.h.
Referenced by Game_window::get_saveinfo(), Game_window::read_save_names(), Game_window::restore_gamedat(), and Game_window::save_gamedat().
| #define SAVENAME2 "<SAVEGAME>/exult*%s.sav" |
| #define SCHEDULE_DAT "<STATIC>/schedule.dat" |
Definition at line 78 of file fnames.h.
Referenced by Game_window::read_schedules(), and Game_window::revert_schedules().
| #define SHAPES_VGA "<STATIC>/shapes.vga" |
| #define SHPDIMS "<STATIC>/shpdims.dat" |
| #define SISPEECH "<STATIC>/sispeech.spc" |
| #define SPRITES_VGA "<STATIC>/sprites.vga" |
Definition at line 49 of file fnames.h.
Referenced by Shape_manager::load(), and Shape_manager::reload_shapes().
| #define TEXT_FLX "<STATIC>/text.flx" |
| #define TFA "<STATIC>/tfa.dat" |
| #define U7CHUNKS "<STATIC>/u7chunks" |
Definition at line 59 of file fnames.h.
Referenced by Game_map::init(), and Game_map::write_static().
| #define U7IFIX "<STATIC>/u7ifix" |
| #define U7IREG "<GAMEDAT>/u7ireg" |
Definition at line 68 of file fnames.h.
Referenced by Game_map::get_ireg_objects(), Game_window::save_gamedat(), Game_map::write_ireg(), and Game_map::write_ireg_objects().
| #define U7MAP "<STATIC>/u7map" |
Definition at line 61 of file fnames.h.
Referenced by Game_map::init(), and Game_map::write_static().
| #define U7NBUF_DAT "<GAMEDAT>/u7nbuf.dat" |
Definition at line 70 of file fnames.h.
Referenced by Game_window::init_gamedat(), and Game_window::restore_gamedat().
| #define U7SPEECH "<STATIC>/u7speech.spc" |
| #define USECODE "<STATIC>/usecode" |
| #define USEDAT "<GAMEDAT>/usecode.dat" |
Definition at line 73 of file fnames.h.
Referenced by Usecode_internal::read(), Game_window::restore_gamedat(), and Usecode_internal::write().
| #define USER_CONFIGURATION_FILE "exult.cfg" |
| #define USEVARS "<GAMEDAT>/usecode.var" |
Definition at line 74 of file fnames.h.
Referenced by Usecode_internal::read(), Game_window::restore_gamedat(), and Usecode_internal::write().
| #define WEAPONS "<STATIC>/weapons.dat" |
| #define WGTVOL "<STATIC>/wgtvol.dat" |
| #define WIHH "<STATIC>/wihh.dat" |
| #define XFORMTBL "<STATIC>/xform.tbl" |
Definition at line 93 of file fnames.h.
Referenced by Game_window::double_clicked(), and Shape_manager::load().
1.5.1