#include <fstream>#include <vector>#include "items.h"#include "utils.h"#include "msgfile.h"Include dependency graph for items.cc:

Go to the source code of this file.
Functions | |
| void | Setup_item_names (ifstream &items, ifstream &msgs) |
Variables | |
| char ** | item_names |
| int | num_item_names |
| void Setup_item_names | ( | ifstream & | items, | |
| ifstream & | msgs | |||
| ) |
Definition at line 51 of file items.cc.
References item_names, num_item_names, Read4(), and Read_text_msg_file().
Referenced by Game_window::init_files().
Here is the call graph for this function:

| char** item_names |
Definition at line 41 of file items.cc.
Referenced by ShapeBrowser::browse_shapes(), Game_window::double_clicked(), Actor::figure_hit_points(), Game_object::get_name(), Preach_schedule::now_what(), Spellbook_gump::paint(), Weapon_info::read(), Read_special_ireg(), Game_object::say(), Setup_item_names(), Game_window::theft(), and Usecode_internal::UI_nap_time().
| int num_item_names |
Definition at line 42 of file items.cc.
Referenced by Game_object::get_name(), Game_object::say(), and Setup_item_names().
1.5.1