#include "monsters.h"#include "monstinf.h"#include "gamewin.h"#include "animate.h"#include "schedule.h"#include "chunks.h"#include "Audio.h"#include "gamemap.h"#include "game.h"#include "effects.h"Include dependency graph for monsters.cc:

Go to the source code of this file.
Classes | |
| class | Slime_actor |
| class | Quaking_actor |
Functions | |
| static int | Find_monster_food (int shnum) |
| static void | Get_slime_neighbors (Tile_coord pos, Tile_coord *neighbors) |
| int | Find_neighbor (Game_object *slime, Tile_coord *neighbors) |
Variables | |
| static int | Monster_food [] |
| static int Find_monster_food | ( | int | shnum | ) | [static] |
| int Find_neighbor | ( | Game_object * | slime, | |
| Tile_coord * | neighbors | |||
| ) |
Definition at line 489 of file monsters.cc.
References Game_object::get_tile().
Referenced by Slime_actor::update_frames().
Here is the call graph for this function:

| static void Get_slime_neighbors | ( | Tile_coord | pos, | |
| Tile_coord * | neighbors | |||
| ) | [static] |
Definition at line 470 of file monsters.cc.
References offsets.
Referenced by Slime_actor::update_frames().
int Monster_food[] [static] |
Initial value:
{
498, 10,
500, 9,
502, 14,
509, 12,
811, 9,
970, 8,
727, 23,
329, 11
}
Definition at line 147 of file monsters.cc.
1.5.1