monsters.cc File Reference

#include "monsters.h"
#include "monstinf.h"
#include "gamewin.h"
#include "animate.h"
#include "schedule.h"
#include "chunks.h"
#include "Audio.h"
#include "gamemap.h"
#include "game.h"
#include "effects.h"

Include dependency graph for monsters.cc:

Go to the source code of this file.

Classes

class  Slime_actor
class  Quaking_actor

Functions

static int Find_monster_food (int shnum)
static void Get_slime_neighbors (Tile_coord pos, Tile_coord *neighbors)
int Find_neighbor (Game_object *slime, Tile_coord *neighbors)

Variables

static int Monster_food []


Function Documentation

static int Find_monster_food ( int  shnum  )  [static]

Definition at line 165 of file monsters.cc.

Referenced by Monster_actor::create().

int Find_neighbor ( Game_object slime,
Tile_coord neighbors 
)

Definition at line 489 of file monsters.cc.

References Game_object::get_tile().

Referenced by Slime_actor::update_frames().

Here is the call graph for this function:

static void Get_slime_neighbors ( Tile_coord  pos,
Tile_coord neighbors 
) [static]

Definition at line 470 of file monsters.cc.

References offsets.

Referenced by Slime_actor::update_frames().


Variable Documentation

int Monster_food[] [static]

Initial value:

 {
  498, 10,      
  500,  9,      
  502,  14,     
  509, 12,      
  811, 9,       
  970, 8,       
  727, 23,      
  329, 11       
  }

Definition at line 147 of file monsters.cc.


Generated on Mon Jul 9 14:45:08 2007 for ExultEngine by  doxygen 1.5.1