#include <string>#include "exult_constants.h"#include "exult_types.h"#include "flags.h"#include "rect.h"#include "shapeid.h"#include "tqueue.h"#include "tiles.h"#include "vec.h"#include "objlist.h"Include dependency graph for objs.h:

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Classes | |
| class | Game_object |
| class | Terrain_game_object |
| class | Ifix_game_object |
Defines | |
| #define | HDR_DECLARE_FIND_NEARBY(decl_type) |
| #define HDR_DECLARE_FIND_NEARBY | ( | decl_type | ) |
Value:
static int find_nearby(decl_type vec, Tile_coord pos, \ int shapenum, int delta, int mask, \ int qual = c_any_qual, int framenum = c_any_framenum)
1.5.1