#include "SDL_timer.h"#include "schedule.h"#include "actors.h"#include "Zombie.h"#include "gamewin.h"#include "gameclk.h"#include "gamemap.h"#include "actions.h"#include "dir.h"#include "items.h"#include "game.h"#include "paths.h"#include "ucmachine.h"#include "ucsched.h"#include "ucscriptop.h"#include "monstinf.h"Include dependency graph for schedule.cc:

Go to the source code of this file.
Classes | |
| class | Sit_actor_action |
| class | Perimeter |
Functions | |
| Actor * | Find_congregant (Actor *npc) |
| static void | Stand_up (Actor *npc) |
Definition at line 456 of file schedule.cc.
References c_any_shapenum, Exult_server::npc, and Schedule::sit.
Referenced by Preach_schedule::now_what().
| static void Stand_up | ( | Actor * | npc | ) | [static] |
Definition at line 1118 of file schedule.cc.
References Exult_server::npc, and Actor::standing.
Referenced by Desk_schedule::now_what(), and Sleep_schedule::now_what().
1.5.1