#include "spellbook.h"#include "gamewin.h"#include "gamemap.h"#include "utils.h"#include "game.h"#include "Gump_manager.h"#include "databuf.h"#include "ucsched.h"#include "actors.h"#include "cheat.h"#include "ucmachine.h"Include dependency graph for spellbook.cc:

Go to the source code of this file.
Functions | |
| int | Get_usecode (int spell) |
Variables | |
| const int | REAGENTS = 842 |
| const int | bp = 1 |
| const int | bm = 2 |
| const int | ns = 4 |
| const int | mr = 8 |
| const int | gr = 16 |
| const int | gn = 32 |
| const int | ss = 64 |
| const int | sa = 128 |
| const int | bs = 256 |
| const int | sc = 512 |
| const int | wh = 1024 |
| int Get_usecode | ( | int | spell | ) |
| const int bm = 2 |
Definition at line 52 of file spellbook.cc.
| const int bp = 1 |
Definition at line 51 of file spellbook.cc.
Referenced by Actor::die(), and Usecode_internal::run().
| const int bs = 256 |
Definition at line 59 of file spellbook.cc.
| const int gn = 32 |
Definition at line 56 of file spellbook.cc.
| const int gr = 16 |
| const int mr = 8 |
Definition at line 54 of file spellbook.cc.
| const int ns = 4 |
Definition at line 53 of file spellbook.cc.
| const int REAGENTS = 842 |
Definition at line 46 of file spellbook.cc.
| const int sa = 128 |
Definition at line 58 of file spellbook.cc.
| const int sc = 512 |
Definition at line 60 of file spellbook.cc.
Referenced by BuildGameMap(), Game_map::find_unused_shapes(), and Init().
| const int ss = 64 |
| const int wh = 1024 |
Definition at line 61 of file spellbook.cc.
1.5.1