#include "Audio.h"#include "monsters.h"#include "cheat.h"#include "chunks.h"#include "animate.h"#include "effects.h"#include "egg.h"#include "exult.h"#include "game.h"#include "gameclk.h"#include "gamewin.h"#include "gamemap.h"#include "npctime.h"#include "paths.h"#include "ucmachine.h"#include "ucscriptop.h"#include "ucsched.h"#include "Gump_manager.h"Include dependency graph for egg.cc:

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Classes | |
| class | Missile_launcher |
Functions | |
| static void | Create_monster (Game_window *gwin, Egg_object *egg, int shnum, Monster_info *inf, int sched, int align) |
| static void Create_monster | ( | Game_window * | gwin, | |
| Egg_object * | egg, | |||
| int | shnum, | |||
| Monster_info * | inf, | |||
| int | sched, | |||
| int | align | |||
| ) | [static] |
Definition at line 550 of file egg.cc.
References Game_window::add_dirty(), Game_window::add_nearby_npc(), Monster_actor::create(), Ucscript::egg, Map_chunk::find_spot(), gwin, and Tile_coord::tx.
Referenced by Egg_object::activate().
Here is the call graph for this function:

1.5.1