egg.cc File Reference

#include "Audio.h"
#include "monsters.h"
#include "cheat.h"
#include "chunks.h"
#include "animate.h"
#include "effects.h"
#include "egg.h"
#include "exult.h"
#include "game.h"
#include "gameclk.h"
#include "gamewin.h"
#include "gamemap.h"
#include "npctime.h"
#include "paths.h"
#include "ucmachine.h"
#include "ucscriptop.h"
#include "ucsched.h"
#include "Gump_manager.h"

Include dependency graph for egg.cc:

Go to the source code of this file.

Classes

class  Missile_launcher

Functions

static void Create_monster (Game_window *gwin, Egg_object *egg, int shnum, Monster_info *inf, int sched, int align)


Function Documentation

static void Create_monster ( Game_window gwin,
Egg_object egg,
int  shnum,
Monster_info inf,
int  sched,
int  align 
) [static]

Definition at line 550 of file egg.cc.

References Game_window::add_dirty(), Game_window::add_nearby_npc(), Monster_actor::create(), Ucscript::egg, Map_chunk::find_spot(), gwin, and Tile_coord::tx.

Referenced by Egg_object::activate().

Here is the call graph for this function:


Generated on Mon Jul 9 14:45:17 2007 for ExultEngine by  doxygen 1.5.1