#include <cstdlib>#include "npcnear.h"#include "gamewin.h"#include "actors.h"#include "ucmachine.h"#include "schedule.h"#include "items.h"#include "game.h"#include "cheat.h"#include "SDL_timer.h"Include dependency graph for npcnear.cc:

Go to the source code of this file.
Functions | |
| bool | Bg_dont_wake (Game_window *gwin, Actor *npc) |
| bool Bg_dont_wake | ( | Game_window * | gwin, | |
| Actor * | npc | |||
| ) |
Definition at line 84 of file npcnear.cc.
References BLACK_GATE, Game::get_game_type(), and Exult_server::npc.
Referenced by Npc_proximity_handler::handle_event().
Here is the call graph for this function:

1.5.1