#include "npctime.h"#include "gamewin.h"#include "gameclk.h"#include "actors.h"#include "items.h"#include "schedule.h"#include "game.h"Include dependency graph for npctime.cc:

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Classes | |
| class | Npc_timer |
| class | Npc_hunger_timer |
| class | Npc_poison_timer |
| class | Npc_sleep_timer |
| class | Npc_invisibility_timer |
| class | Npc_protection_timer |
| class | Npc_flag_timer |
Functions | |
| int | Wearing_ring (Actor *actor, int shnum, int frnum) |
Variables | |
| bool | god_mode |
| int Wearing_ring | ( | Actor * | actor, | |
| int | shnum, | |||
| int | frnum | |||
| ) | [inline] |
Definition at line 451 of file npctime.cc.
References Actor::get_readied(), Actor::lfinger, Actor::rfinger, and ring.
Referenced by Npc_protection_timer::handle_event(), and Npc_invisibility_timer::handle_event().
Here is the call graph for this function:

| bool god_mode |
1.5.1